A few years back, he was brought in to try to wrangle the struggling Halo Infinite campaign into something coherent for launch. The end result was a campaign that was generally well-received (I ...
After all, the game's 20th anniversary will be next year, and that new SlipSpace engine powering Halo Infinite sounds mighty fine. However, although the muffled audio problem that plagues Reach ...
That engine was created primarily for the team's last game, Halo Infinite, but it still used elements of the Blam engine that was created by Bungie for the original Halo game way back in 2001.