In computer graphics, a technique for computing a one-tone shaded surface to simulate simple lighting. See Gouraud shading. THIS DEFINITION IS FOR PERSONAL USE ONLY. All other reproduction ...
In 3D graphics, a technique developed by Phong Bui-Tuong in the mid-1970s that computes a shaded surface based on the color and illumination at each pixel. Phong shading is more realistic than ...