Gamified experiences that are not games can risk turning off users who want a more traditional experience, which is why UX research and usability testing ... Most of the time, external rewards won’t ...
Customers are committed to the promise your solution will drive change. This is the peak of hype—when motivation and optimism ... questions to consider is, "Why wouldn’t this customer be ...
Although business owners are largely focused on the bottom line, there are many benefits to having highly motivated employees in your ranks. For example, high levels of employee motivation are ...
There are two basic ways to generate motivation; the first is rewards. You earn a bonus for a job well done. The second is punishment. Your job hours are cut. Each of these can be delivered ...
One of the big questions facing us as gamification designers is, “When will your player get bored of your gamification project, and how can you keep their interest as long as possible?” Fortunately, ...