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23.98 vs 24 FPS, what is used for what? : r/editors - Reddit
2023年7月26日 · 14 votes, 56 comments. true. I can't speak much about the practical issues about using 23.98 vs 24 in production, but I can offer some historical insight: 24 FPS is the framerate for film, and 23.98 (also, 29.97 vs 30) exists mainly due to NTSC television.
ELI5: Why is 24 FPS unplayable in video games, but looks fine
Additionally a rock-solid 24 fps in a game, with a monitor refresh rate suitably matched, probably wouldn't be so bad. The problems really come when an average 24 fps comes with stutter and lag, and momentary dips well below that, and screen tearing because the monitor refresh rate doesn't match. That's not true.
Why are movies shot in 24fps instead of 60fps? : r/movies - Reddit
2020年9月20日 · 24 FPS is basically a product of the beginning of the film industry More the beginning of the sound era- in the silent era, films could have variable frame rates, even within the same film (which has at times led to challenges in terms of projecting them at the correct frame rate), and 24 FPS is what became the standard once sound caught on (though not all sound …
Main Difference between 23.98 and 24 FPS : r/cinematography
2020年9月15日 · Hence you can use fixtures with DC power - powered by batteries - instead of plugging into AC in order to avoid flickering. And of course in ideal situation your shutter speed must be double your frame rate - e.g. 24 fps - 1/48s or 1/50s - …
ELI5: Why are movies shot at 24 fps? : r/explainlikeimfive - Reddit
24 fps has very distinctive look and feel. Even though we have technology that allows for much higher frame rates, it changes the character of the image. A movie filmed at 60 fps doesn't look like a movie. The look of 24 fps is just so engraved in the minds of movie goers that anything else just looks wrong to them.
Projection Sorcery: A Summary and Explanation : r/JuJutsuKaisen
The user's pre-programmed movements follow a 24-frame rule. Instead of moving fluidly, the user "jumps" between 24 fixed positions every second. Such movement looks incredibly disjointed and weird, but 24 FPS is fast enough that most people cannot recognize what is happening. For example, imagine you want to cover 24 meters of straight distance.
How many fps does anime usually have? (Just wondering) : …
2014年8月7日 · Anime runs at an average of 24 frames per second, with main objects animated at 8 to 12 fps and background objects as low as 6 to 8 fps. Anime often hide or use tricks to conceal that fact that nothing in the frame is being animated.
Why shoot in 30fps or 24fps : r/videography - Reddit
To be clear, the traditional "24 fps film look" is actually a combination of two things: The frame rate is 24fps The shutter speed is 1/48th of a second This combination of frame rate and shutter speed is the classic "180-degree shutter" that was common on film cameras.
ECM: ¿Por qué 24 fps en un juego es lento, pero en una ... - Reddit
24 fps quiere decir que hay 24 imágenes en secuencia en cada segundo, es decir que cada imagen que vemos dura alredor de 0.042 segundos en pantalla. No es que sea fluido, sino que como lo único que hace nuestro cerebro es recibir y procesar la info (consumo pasivo), puede usar ese poder para "completar" (interpolar) la info faltante y se ...
24 fps vs. 30 fps : r/cinematography - Reddit
2014年12月7日 · Realizing that increased speed could improve motion rendition, a few film historical processes used higher frame rates and larger image sizes, including Cinerama (26 fps), ToddAO (30 fps) and Showscan (60 fps), but these expensive processes were not widely used since audiences accepted 35mm film at 24 fps as providing adequate quality at ...