
Hezrou - Monsters - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Hezrou - Hezrous serve as foot soldiers in the demonic hordes of the Abyss. Although physically ... Magic Resistance.
Hezrou - Forgotten Realms Wiki | Fandom
Hezrous were large demonic monstrosities that stood 8 ft (2.4 m) tall and weighed 750 lb (340 kg). They bore a superficial resemblance to a toad in humanoid form, with arms and hands instead …
Demon, Hezrou - d20PFSRD
Although quite intelligent, a hezrou can fairly be said to waste its intellect. They prefer the simple pleasures—slumber, the thrill of torture, the bliss of feasting on a living meal, or the joy of …
Hezrou - 5etools
A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its …
Hezrou | D&D 5th Edition on Roll20 Compendium
Multiattack: The hezrou makes three attacks: one with its bite and two with its claws. Bite : Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Hezrou - Search - D&D Beyond
In croaking, reeking throngs, these ogre-size brutes seek. or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon.
Hezrou - PathfinderWiki
The most prominent feature of a hezrou is its build, a veritable bulging wall of muscle that has vastly outgrown its meagre humanoid frame. While its general frame is that of a bipedal …
Hezrou - Dungeons & Dragons: Realms of the Forgotten Wiki
Magic Resistance: This unit has advantage on saving throws against spells and other magical effects. Stench: Any creature that starts its turn within 2 spaces of this unit must succeed on a …
Hezrou | D&D 5e Wiki - Fandom
A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its …
Hezrou (CR 11) - Realms Helps
Hezrou (CR 11) Large Outsider (Chaotic, Extraplanar, Evil, and Tanar'ri) Alignment: Always chaotic evil Initiative: +0; Senses: darkvision 60 ft., Listen +23, and Spot +23 Languages: …
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