
RHQ Artificially Intelligent AI Mod - Updates | CivFanatics Forums
2025年2月11日 · Increase AI building of Air Units Revert AI Diplomatic Token change, keep default Revert First Meeting Responses Adjustments-----INSTRUCTIONS If you have any …
RHQ Artificially Intelligent AI Mod | CivFanatics Forums
2025年2月11日 · If you have any previous version of the AI mod in your mods directory you MUST delete it. RHQ, Or Artificially Intelligent, they must be deleted. This is the only AI mod …
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · Improved AI ability to clear aggressive independent people through new tactics; Many tweaks and improvements to operations including settling; Other: Even more consistent …
RHQ Artificially Intelligent AI Mod | CivFanatics Forums
2005年11月13日 · RHQ AI Enhancement Mod Changelog Core AI Improvements Expansion & Settling Significantly increased AI's desire to found new cities (200→550-1000 depending on …
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · FYI last game I played with my mod, AI armies were about 50 units per civ by the end of game (turned the fog off) scattered through their empires and skirmishing at active …
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · Maybe AI needs a mod to give the GB like 50 movement and possibly some difficult terrain buffs. Mostly they’d be traveling while embarked I suspect. I’ve still yet to see …
RHQ Artificially Intelligent AI Mod | Page 5 | CivFanatics Forums
2025年2月15日 · notque updated Artificially Intelligent AI Mod with a new update entry: Artificially Intelligent - V 1.07 - Affects Saved Games Setting We've learned that different mod versions …
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · This is how I manually merged AI 1.09 with "No-in-game-2k-icon" (NO2k) MOD. In terms of merging, I literally downloaded both mods (made backups of both from download) - …
RHQ Artificially Intelligent AI Mod | Page 2 | CivFanatics Forums
2025年2月11日 · Usually I get bored once most of the work is done without things like the DLL access. So at some point I suspect this mod will move entirely to Roman Holiday, and then I …
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · There's a great mod that makes the minimum city distance 4 tiles, and it seems to be playing nice with the AI changes. Still settling max, up to two over limit. They still respond …