
Breaking Conventions with The Legend of Zelda: Breath of the Wild
In this 2017 GDC session, Nintendo's Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta provide an in-depth look at how some of the convention-breaking mechanics were implemented in The...
GDC Vault - Change and Constant: Breaking Conventions with 'The …
With the latest game in the series, 'The Legend of Zelda: Breath of the Wild', Nintendo introduces wide-ranging changes that break with many of the traditional conventions of the franchise.
About the GDC Vault - Game Developer
At GDC 2017, some of the lead developers on Nintendo's The Legend of Zelda: Breath of the Wild talk earnestly about how (and why) they designed the game's convention-breaking systems and mechanics.
Radiator Blog: Open world level design: spatial composition and flow …
2017年10月5日 · If you're not familiar, Breath of the Wild is highly-regarded as a return to good game design within the Zelda series -- if you want to know more about how the various game systems or simulations work, you should check out their GDC 2017 talk, where they emphasize an emergent physics / problem-solving perspective with the general game design.
The Breath of the Wild team created a 2D Zelda prototype to test ...
2017年3月1日 · Game director Hidemaro Fujibayashi revealed a 2D Zelda prototype that mimicked concepts now seen in Breath of the Wild. He told a packed panel at the Game Developers Conference today that the...
Breaking series conventions with Breath of the Wild
2017年3月2日 · Speaking at GDC, Nintendo,s Hidemaro Fujibayashi, Satoru Takizawa,and Takuhiro Dohta revealed how The Legend of Zelda: Breath of the Wild was born from a desire to break with the series’ long-standing conventions. This is the first in our three-part report on the Breath of the Wild session from GDC 2017.
The Legend of Zelda: Breath of the Wild - Zelda Wiki
The Legend of Zelda: Breath of the Wild is the nineteenth main installment of The Legend of Zelda series. It was released simultaneously worldwide for the Wii U and Nintendo Switch on March 3, 2017. [2] . Multiple patches and DLCs were …
GDC 2017: Breath of the Wild Team Built 2D Zelda Prototype to ... - IGN
2017年3月1日 · The Legend of Zelda: Breath of the Wild is built with player freedom and exploration in mind, and to bring this iteration of Hyrule to life, the Nintendo development team looked all the way...
[GDC 2017]開発者が語る「ゼルダの伝説 BotW」のとてつもなく …
2017年3月3日に発売となった「ゼルダの伝説 ブレス オブ ザ ワイルド」(Nintendo Switch / Wii U,以下 BotW)は,ゼルダシリーズ初のオープンワールド型ゲームであることや,Nintendo Switchのローンチタイトルにもなっていることから,大きな注目を集めている。 そんなBotWの内幕を開発陣が語る講演「Change and Constant:...
'Breath of the Wild' creators explain how they bucked tradition - Engadget
2017年3月12日 · But just how did Nintendo manage to pull off such a radical change in direction? Don't worry -- it's happy to explain. The Game Developers Conference has posted a talk from …