
Pros and cons of the multiple ways to make hair? : r/blenderhelp
2023年6月30日 · So as I know it there's the hair card method, the curves method, and blender's hair system. What are the pros and cons of each methods?, like which one's more performance taxing or better visually, etc etc. I'm trying to make a hair mesh for my game and wouldn't want something too taxing.
Realistic hair card texture map uses : r/blenderhelp - Reddit
2022年3月30日 · Mask To say which parts of the hair are rendered and which not. For example in blender alpha clip and in unreal masked blend. This is the best alpha mode performance wise. Alpha To say which parts of the hair are rendered and which not however not like in mask where there is only true and false but here any value between white and black are accepted. For example in blender this is alpha hashed ...
How to create a right hair cards using the particle instance
2021年5月20日 · The UV will update to the span of the hair. You can adjust the resolution of the hair by changing the resolution of the bevel object curve and your main curve. Once happy you can then convert the curve to a mesh for export.
Hair Cards Texture Shading : r/blenderhelp - Reddit
2022年10月10日 · Has anyone here used hair cards on blender? I downloaded hair cards with texture maps but I’m not sure how to set up the shader. Does anyone know how to set up the principled shader with these following maps? depth root id ao (There is also a color map, normal map, alpha map, and spec map, but I’ve got those set up.) I’d appreciate it if someone could provide a screenshot or video of how ...
How do I bake the hair particle into the hair cards? (more ... - Reddit
2022年12月2日 · Basically what I want to do is get a alpha texture of sorts from the hair particle mesh to be applied to the hair cards that I made from the hair particle mesh so the cards can look similar to the detailed hair but with less geometry. Also if you have any other specific ideas and techniques on how to use a hair particle system be used in a game engine please let me know.
Animating a model that has hair cards : r/blenderhelp - Reddit
2019年8月28日 · Yeah, if your hair cards represent short hair and are their own object, just enter edit and assign them all to "head" manually. Multiple techniques you can use for animation, but short hair, I might just surround them with a soft-body dynamic mesh deformer, affecting only the distal part of each card via vert groups.
r/blender on Reddit: Making a hair card groom with the new hair …
2023年12月11日 · Making a hair card groom with the new hair system (tutorial link in comments)
How to make stubble beard for game asset? (Hair cards or
2023年1月11日 · I understand that making hair cards would be the ideal method for hair / facial hair because having hair as particle system would be too heavy for most games. However, would the approach be the same for really short hair (1~2mm) or a stubble beard?
How do I attach hair cards to mesh and armature? : r/unrealengine …
2024年3月11日 · In blender: >I have made a mesh for an animal >I used a hair particle system with a hair card as the object >I pressed "Make instances real" in the modifiers tab for the particle system, which made around 700 planes for each hair. >I have made an armature for the animal. >I know how to parent the mesh to the armature and make it move, but...
Hair tool addon. Is it worth for game characters? : r/blender
2022年1月25日 · So I am new ro blender. Currently learning about creating hair cards and i came across the hair tool addon…