
How do you give physics to an object after an animation?
2023年1月31日 · To give the physics some momentum to start from, the last keyframe(s) for the cube motion should not be placed more than one frame before the Animated checkbox is disabled. So if you disable it on frame #10, the last motion keyframes should be at …
Setting up complex gear physics - Blender Stack Exchange
2021年1月3日 · I am pretty sure Blender can do this. The physics is far better than most people think. But....you have to be careful. I will show you the first step, the next steps you can do according to them. I made it to animate physically the small golden gear with a motor. Stabilize the gear with this cylinder (rigid body passive)
How to add physics to the object that already follows another …
2021年1月21日 · So I want to make string of lamps. The string has cloth physics, and I want lamps follow it. I created empties that have constraint to follow string's assigned vertex groups. And it works ok I guess. But what if I want to physics to the lamp themselves that they could rotate in the wind while still attached to the string.
Speed of physics simulation - Blender Stack Exchange
2017年4月27日 · You can set the speed of the physics simulation by simply changing the Speed setting in the Rigid Body World settings in the Scene tab : Smaller values will reduce the speed (ie, 0.5 will slow it down to half-speed).
How to fix this physics problem? - Blender Stack Exchange
2019年2月28日 · Note that the scale is important for the physics simulation - the forces resultant from a falling 0.01m x 0.01m x 0.1m block (eg, similar size to a Jenga block) will be considerably different to a 1m x 1m x 10m wooden beam - even though the proportions are similar.
Tips for making Mesh Rigid-body collision shapes more stable
2014年12月17日 · Using the Mesh option in Properties > Physics > Rigid Body > Rigid Body collisions as the collision shape often makes the simulation unstable (objects jittering, falling through other objects, flying out of the scene, etc.) This still can happen even after cranking up the Step Per Second value in Properties > Rigid Body World.
Copy Physics To Multiple Objects - Blender Stack Exchange
2014年2月28日 · Select all object that you wish to copy the physics properties to. Select the object you wish to copy the physics properties from. note: We select this one last so that It becomes the active selected object. This is the object that has the desired physics properties. Then In the Physics panel under Object Tools choose Copy From Active.
How to make a physics simulation permanent - Blender Stack …
2020年4月3日 · $\begingroup$ (Blender 2.92) Make sure to select "keep original" after step 3 in the pop-up dialog in the 3d viewport if you want to retain a copy of your objects with simulation applied. $\endgroup$ –
Rigid body objects passing through each other - Blender Stack …
I am experimenting with rigid body physics using the game engine for a project. This is the setup: I have 2 long rectangular prisms with hole. The 2 prisms are connected with a cylinder (acting as a dowel). I locked translation and rotation for one of the prism and everything else is free to move and/or rotate. And here's the problem:
Is blender good for real physics simulations?
2021年3月16日 · Depending on the level of accuracy you need, you can either use the fast but somewhat inaccurate blender physics, some third-party multibody simulation tool, or even a full FEM-analysis. In any way, there are possibilities to use blender for …