
Ultimate Frame Data
Data Sources. Almost all Frame Data farmed by MetalMusicMan, with some references from SuperCombo.gg for Dash/Walk speeds, Invincibility windows, and general help for a few characters I am less familiar with.
Street Fighter 6/Game Data - SuperCombo Wiki
In SF6 and most fighting games, one frame is 1/60 of a second, since the game runs at 60 frames per second. Every action a character takes, like walking, jumping, attacking, or blocking, can be measured in terms of frames.
Ultimate Frame Data
Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate and Street Fighter 6.
JP FRAME DATA | STREET FIGHTER 6 | CAPCOM
Invincible to throws from frame 1 to frame 15. Always in Punish Counter state during execution. No screen freeze occurs. View frame data for JP from SF6.
JP - Ultimate Frame Data
For both versions, JP recovers before the hit, so On-Hit and On-block data are relative to other actions. Free Juggle State on hit. 17 frames of recovery on successful parry. In February 27, 2024 patch: now adds 50% damage scaling to 3rd hit when starting a combo or adds 60% damage scaling when comboed into.
Street Fighter 6/JP/Frame data - SuperCombo Wiki
Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
Street Fighter 6/Juri/Frame data - SuperCombo Wiki
Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
D4RKONION/FAT: FAT - SF Frame Data App - GitHub
Welcome to FAT! The most popular SF6 and GGST frame data app in the world! You can check out live versions of the app here: Webapp. Mobile App
Zangief - Ultimate Frame Data
Can hold Heavy Punch to charge up. When held/charged fully, grants 1 hit of Upper Body Strike Armor on frames 4-34. For lower charges, armor starts up on frame 4 with as little as a 1 frame charge (17 frame startup), but the armor runs out early. Armor duration increases up to the last active frame as charge time goes up.
SF6 Frame Data in FAT! : r/StreetFighter - Reddit
2023年6月1日 · We have Frame Data for 3S, USF4, SFV and now SF6 (as well as GGST). You can switch games in the side menu. Data is hand tested by our team and the details on each move are second to none
- 某些结果已被删除