
Friday Facts #395 - Generic interrupts and Train stop priority
2024年1月26日 · We first showcased the new Schedule interrupts in FFF-389. They allow you to control your trains using conditions and target destinations. We have played with schedule interrupts extensively, and they work very well for controlling larger numbers of …
Friday Facts #389 - Train control improvements - Factorio
2023年12月15日 · trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them. The way you control the trains is very static at the moment.
Friday Facts #378 - Trains on another level - Factorio
2023年9月29日 · Specifically in arrays of train stops, having the exit and entrance on different levels is a game changer. There is a very special patch that draws under terrain which is visible only in places where the ramps or supports touch water.
Friday Facts #395 - Generic interrupts and Train stop priority
2024年1月26日 · I currently use Enable/Disable for specific trains, such as my Crude Oil train. When I set up flamethrowers at the Walls I need fuel for them, and I just use the same crude oil train that delivers oil to the refinery for it. By disabling the wall oil stops they straight up get skipped and the train cycles between oil fields and refinery.
Friday Facts #378 - Trains on another level - Factorio Forums
2023年9月29日 · It's stated in the FFF that it's only in the DLC but it's in an separate mod so if you have the DLC you can play the old vanilla with only the elevated trains added if you want.
Friday Facts #389 - Train control improvements - Factorio Forums
2023年12月15日 · For a large smelter array with multiple stations, I added a traffic control circuit system that enabled all outgoing trains leave at the same time, so they accelerated simultaneously and filled the outgoing rail as efficient as possible.
Friday Facts #389 - Train control improvements : r/factorio - Reddit
2023年12月15日 · You might even be able to dynamically program and reprogram train schedules using circuit conditions. Like LTN but on super steroids.
Factorio Friday Facts #389 - Train control improvements - Lemmy ...
Hello, trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.
Friday Facts #377 - New new rails - Factorio
2023年9月22日 · At the moment, every rail can connect to at most 3 directions - left, straight and right. Adding a special rail piece would either make curves incompatible with s-bends - you could only build one, not both on the same spot - which would be a …
Friday Facts #395 - Generic interrupts and Train stop priority
2024年1月26日 · It'd be nice for train stops to have a toggle between "destination full - wait at current stop" and "skip next station" behaviour, both for the disabling and for L=0. You wouldn't want trains sitting at the refueling depot while waiting for iron ore to become available - they should skip the mines and wait at the furnace area.