
The Intel Execution in [2025] | Page 2 | Beyond3D Forum
2025年1月19日 · AMD began there iteration loop with advanced packaging and HBM with Fiji in 2015, followed it with Vega in 2017. MI25, MI50, MI100, MI200, MI250 followed and eventually …
DirectStorage GPU Decompression, RTX IO, Smart Access Storage
2021年4月21日 · First we need to see benchmarks with AMD and Intel hardware to see if they behave the same. Ratchet & Clank didn't show performance degradation with DirectStorage …
Lossless Scaling. FGx2-x20 & upscaling on ANY GPU! Miniguide …
2024年1月13日 · As per Blur Busters G-Sync/Freesync recommendations' article (the bible of smoothness): Global framerate limiter on the GPU's panel set to 3fps less than your monitor's …
Lossless Scaling. FGx2-x20 & upscaling on ANY GPU! Miniguide …
2024年1月13日 · CPU or GPU limitations arise in games. In Forza Horizon 5 - a game with excellent Vsync options, 1/4, 1/3, 1/2, 1/1- -, I achieve stable 41/164 FPS at Ultra settings (RT …
Lossless Scaling. FGx2-x20 & upscaling on ANY GPU! Miniguide …
2024年1月13日 · In 30 years of my life that I've been a gamer, from my first game The Need for Speed and Microsoft Golf for Windows 95, I've never played video games so well and felt so …
Lossless Scaling. FGx2-x20 & upscaling on ANY GPU! Miniguide …
2024年1月13日 · I tested it very little but the game can be locked at 60fps and lossless scaling certainly made a difference when enabled. I didn't find any artifact. That being said, I've …
Branching Granularity | Beyond3D Forum
2008年3月27日 · Hi to everybody. I've here my first GPU beginner question: what does the expression "dynamic branching" and/or "branching granularity" mean? I've read something in …
Digital Foundry Article Technical Discussion [2024]
2024年1月3日 · First GPU (aside from some used 3060 12GB) that is better than a full price PS5 in a similar price range custom PC build. 4 years for that If you don't care about consoles …
AMD: RDNA 3 Speculation, Rumours and Discussion - Beyond3D …
2020年10月28日 · A typical application executing on a GPU relies on function inlining and static reservation of registers to a workgroup. Currently, GPUs expose registers to the machine …
State of GDeflate *spawn | Beyond3D Forum
2024年9月22日 · You can use Special K to see if a game uses GPU or CPU Decompression, including GDeflate use. I think GDeflate has a debatable future atm given how poor the first …