
ulrichard/ftgl: fork from http://sourceforge.net/projects/ftgl - GitHub
FTGL 2.3 14 Oct 2018 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL …
FTGL download | SourceForge.net
2013年5月30日 · FTGL is a free cross-platform Open Source C++ library that uses Freetype2 to simplify rendering fonts in OpenGL applications. FTGL supports bitmaps, pixmaps, texture …
FTGL User Guide
FTGL was born out of the need to treat fonts in OpenGL applications just like any other application. For example when using Adobe Photoshop or Microsoft Word you don't need an …
FTGL: FTGL tutorial
2008年6月12日 · FTGL supports 6 font output types among 3 groups: raster fonts, vector fonts, and texture fonts which are a mixture of both. Each font type has its advantages and …
c++ - How to install FTGL library on windows? - Stack Overflow
2012年7月3日 · FTGL's source download comes with visual studio solution files (.sln), which can be built with visual studio to product the c/C++ .lib files. They may be an older version of visual …
bantamtools/ftgl: font rendering in OpenGL - GitHub
FTGL 2.1 5 December 2004 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other …
FTGL: Frequently Asked Questions
2008年6月12日 · FTGL relies on FreeType 2 for opening and decoding font files. This include is the main include for FreeType. You will need to download Freetype 2 and install it.
FTGL - Browse /FTGL Source at SourceForge.net
2008年6月12日 · FTGL is a free cross-platform Open Source C++ library that uses Freetype2 to simplify rendering fonts in OpenGL applications. FTGL supports bitmaps,…
Ftgl - Anaconda.org
FTGL is a free cross-platform Open Source C++ library that uses Freetype2 to simplify rendering fonts in OpenGL applications. FTGL supports bitmaps, pixmaps, texture maps, outlines, …
javascript - Using FTGL with Emscripten - Stack Overflow
2013年5月23日 · You will need to build FTGL with Emscripten first, then link your application with the library your built. But as other mentioned, first you need to check if FTGL supports …
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