
FUNii: The Physio-Behavioural Adaptive Video Game
2019年6月20日 · The FUNii project aims at developing an adaptive gaming system that uses a physio-behavioural model of fun (heart rate, respiratory activity, skin conductance, eye-tracking and head movements) to detect and maximize players’ enjoyment in real-time.
The FUNii Database: A Physiological, Behavioral, Demographic …
The lack of high-quality in-game player data has been a challenge in affective computing and player experience research, as the currently available datasets do not fully capture the multimodal nature of the player-game interaction. The following paper addresses this issue by introducing a multimodal collection of video game player data: the FUNii …
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Funnii Studio is a young company that specializes in creating mobile games. We are committed to providing high-quality products to the global market and hope to become one of the top studios. Since 2019, Funnii has released more than 80 mobile games with more than 200 million downloads worldwide. In 2020, we were proud our products are one of the US and China Top Mobile Games with puzzle and ...
FUNii: The Physio-Behavioural Adaptive Video Game
2019年6月20日 · The FUNii Database: A Physiological, Behavioral, Demographic and Subjective Video Game Database for Affective Gaming and Player Experience Research Conference Paper
FUNii: The Physio-Behavioural Adaptive Video Game
The following paper addresses this issue by introducing a multimodal collection of video game player data: the FUNii Database, which contains in-laboratory physiological, behavioral and subjective data from 190 players acquired while they played Ubisoft's Assassin's Creed: Unity and Assassins Creed: Syndicate.
FUNii: The Physio-Behavioural Adaptive Video Game | Augmented …
Abstract This paper investigates the use of physio-behavioural detection of fun to model players’ preferences in real-time in the context of an adaptive game. To do so, a Physiological and Behavioural Model of Fun (PBMF), previously trained on 218 players, was used to model players’ preferences based n gameplay events. As a proof-of-concept, we leverged the PBMF to generate a simple player ...
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The FUNii Database: A Physiological, Behavioral, Demographic …
2019年9月1日 · The FUNii database [4] contains physiological data from 190 players during gameplay of Ubisoft's Assassin's Creed Unity [33] and Assassin's Creed Syndicate [34].
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