
George Massenburg Labs
Discrete-transistor designs provide more headroom, less noise (i.e. more dynamic range), wider bandwidth, increased stability, resistance to high-frequency oscillation and the influence …
Audio - Game Maker
GameMaker has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can be used in your game using the audio …
音频 - Game Maker
GameMaker 有一个完整的音频引擎,它是基于 *.ogg, *.mp3 和 *.wav 的声音格式。 这些类型的声音添加到 IDE ,然后可以使用下面显示的基本音频功能在你的游戏中使用。 对于比基本音效 …
audio_play_sound - Game Maker
Syntax: audio_play_sound (index, priority, loop, [gain], [offset], [pitch], [listener_mask]);
Model 8900 – George Massenburg Labs
Familiar features such as Stereo Link, Soft/Hard Knee, Ratio, Output Level, as well as the comprehensive 40-segment tricolor Gain/Loss metering have been carefully optimized for …
About GML – George Massenburg Labs
GML 8200 Parametric Equalizer, released in 1982, quickly became the industry standard for all EQs. Since its establishment, GML has since produced many products which became the …
Audio - manual-static.gm-cn.top
GameMaker 拥有一个基于 *.ogg 、 *.mp3 和 *.wav 声音格式的完整音频引擎。 添加到 IDE 的这些类型的声音可以通过下面所示的音频函数在您的游戏中使用。 对于比基本音效或播放一首音 …
GML Audio System (Saudio) by Fern Nigro - Itch.io
Easily create audio groups (not the built-in ones Game Maker provides) that can independently have their volume adjusted Play 3D sounds simply by defining an x, y, and z position
GML - audio_play_sound_at vs. Emitters | GameMaker Community
2017年11月14日 · Been setting up some (very) basic positional audio within a 2d environment - indicating which side and how far away an enemy is from the player, and a couple of static …
Audio Emitters - Game Maker
Audio emitters are provided to increase the flexibility of the GameMaker audio engine, and they permit you to add real time effects to your audio assets, like pitch and Doppler variations, as …