
image_index - Game Maker
If the sprite is animated, then you can get the current frame of the animation by checking the image_index variable, or if you want to change the state of a static sprite, you can select a new sub-image by setting this variable to the desired sub-image of the sprite.
image_blend - Game Maker
image_blend. This variable controls the "tinting" of the instance sprite and the default value is -1 (but can also be c_white). Any other value (including internal colour constants like c_red, or c_aqua) will blend the specified colour with the original sprite.
图像 - GameMaker 8.0 从入门到入土
GM用来绘制精灵的函数,大都以 draw_sprite_ 开头,例如上一节提到的 draw_sprite_ext。 其中 ext 指 extend,即“扩展,延伸”。 sprite,指填入一个精灵名或索引。 索引一般指用变量储存的值,如 first = sprBlock3; draw_sprite (first, ...);。 subimg,即 sub-image,子图,填入子图索引。 填 -1 表示使用当前索引,等效于填入 image_index。 注意使用 draw_系列函数不会影响 image_speed,如果精灵是动态图,那么 subimg 填写 -1 时绘制的也是动态图。 x,y,将图 …
精灵(Sprites)与图像(Images) - GameMaker 8.0 从入门到入土
精灵(Sprites)与图像(Images) 一个精灵是由一或多张图像组成的。一般的,images 更多被叫做“子图”。 GM 自带的精灵相关变量. visible 实例的精灵是否可见,参数为0(不可见)或者1(可见)。
image_index - manual-static.gm-cn.top
image_index 精灵由一个或多个 子图像 组成,这些子图像可以使精灵在从一个切换到另一个时显示为动画,或者可以在代码中切换以提供不同的“状态”,就像Windows中的按钮一样。
GML - draw images - GameMaker Community
2024年1月2日 · If you want to use an image from your computer, create a new sprite and click Import in the sprite editor, then select the image from your computer.
GML - Using image_index as stament stops working
2023年4月20日 · I have an animated sprite in an object, when it is in certain image_index the state changes, depending on the state it shoots in one direction or another (create an instance and move it), but there is a moment when it gets stuck in state 1 and suddenly it shoots in 3 different directions at the same time.
Image Angle : r/gamemaker - Reddit
2024年1月10日 · Image_angle directs the projectile horizontal, so what would I put in its place to get the projectile to move vertically. This is generally handled by setting three different values. image_angle is the direction the sprite is facing, direction is the direction the instance is moving, and speed is the speed it is moving at.
image_alpha - Game Maker
image_alpha. This variable is used to get or to set the alpha value for the sprite. Alpha is always calculated as a value between 0 and 1 where 0 is completely transparent and 1 is completely opaque.
GML Receive an image from a website, and use as the sprite of …
2024年3月21日 · Say an image is grabbed from a website (cat.png), and assigned to a variable called "image". If website update that image (cat.png) and game grab the same image again (cat.png), isn't game going to replace the existsing one like how we import new sprites to an existing sprite in our asset browser?