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Give One, Get One is an effective discussion strategy in a variety of contexts. For example, this structured collaboration can be used to activate prior knowledge before you begin a unit as …
Give One, Get One, Move On (“GoGoMo”) Purpose This is a great sharing protocol that can follow any workshop, exploration, research, or experience. Use it with students or colleagues …
Give One Get One - THINKING PATHWAYS
The Give One Get One routine asks learners to: respond to a topic, prompt or question; record their initial thoughts; share their thinking with others; gain thoughts from others to build a …
Give 1, Get 1 - CTL - Collaborative for Teaching and Learning
Give One-Get One is a strategy wherein students actively share information with each other. Students receive a question or prompt to which they respond in writing. The prompt could ask …
Give One/Get One Overview This strategy allows for movement, social interaction, and the exposure to many different ideas. Its strength lies in the fact that students get to move around …
Give-One-Get-One: Instructional Strategy Card & Template
Give-One-Get-One: An interactive activity that gets students up and moving to collect ideas from their peers. Organization. These strategies are printed 2 to a page, with simple directions so …
Give’One,’Get’One,’Move’On’(GoGoMo)’! Purpose! This is a great sharing protocol that can follow any workshop, exploration, research, or experience. Use it with students or colleagues to …
Give One, Get One, Move On (Go, Go, Mo) - CASEL
How does Give One, Get One, Move On (Go, Go, Mo) support SEL? Participants have an opportunity to understand their own emotions, thoughts, and values and how they influence …
Go Go Mo: Give One, Get One, Move On - BetterLesson
Set a timer and after 30 seconds call out, "give one" and "get one." Give students 3 minutes to "give" a learning to a peer and "receive" a learning from a peer by swapping sticky notes or …
Give One Get One Move On 1 | PDF - Scribd
It involves three steps: 1) Participants write down 3-5 important ideas or learnings on index cards. 2) Participants form pairs and "give one" idea to their partner by sharing one card. 3) …
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