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4 things to know about the future of media and entertainment
2021年8月17日 · That surge in popularity for film and TV content delivered over the internet (known as “over-the-top”, or OTT) was one bright spot in an otherwise difficult year for the global entertainment and media industry – worth $2 trillion annually.
Media, Entertainment and Sport | World Economic Forum
2022年12月2日 · The media and entertainment landscape is being transformed by upended business models, evolving consumer consumption patterns, and increased social responsibility and activism. Through the lenses of technology and societal impact, the Global Future Council for Media, Entertainment and Sport works with organizations in the media ecosystem to develop …
Gaming boomed in lockdown and market value will reach $320bn …
2022年7月28日 · Video games made up just 6.1% of global spending in the entertainment and media sector in 2017, but by 2026 they are projected to grab a 10.9% share as gaming becomes even more mainstream, the PwC report says.
Who owns who in global media? | World Economic Forum
2015年7月28日 · The World Economic Forum is an independent international organization committed to improving the state of the world by engaging business, political, academic and other leaders of society to shape global, regional and industry agendas. Incorporated as a not-for-profit foundation in 1971, and headquartered in Geneva, Switzerland, the Forum is tied to no …
The business of media in 2021 | World Economic Forum
2021年1月21日 · While global entertainment and media revenue in 2020 fell 6% and location-based jobs were impacted due to COVID-19, digital consumption grew. New platforms provide the tools of distribution for independent creators to find niche audiences, but discovery is difficult without recommendation.
The Future of Media: A New Framework for Valuing Content
2020年9月4日 · Despite this relatively strong anticipated growth, the industry is not insulated from the economic fallout of the COVID-19 pandemic. Monthly global household expenditure on media and entertainment in 2022 is predicted to be 30-40% less compared to 2019, while global advertising spending for 2020 is expected to decrease 8.1% from 2019 levels.
How to achieve diversity in media and entertainment industry
A new report from the World Economic Forum, in collaboration with Accenture, “Reflecting Society: The State of Diverse Representation in Media and Entertainment” shows where the industry is making progress and what more needs to be done. The scope of this wide-ranging report, the first to look across industry sectors and identities, is ...
The Global Alliance is creating a safe media ecosystem
2019年11月26日 · Together with members and partners on our Media, Entertainment and Sport platform, through initiatives like the Global Alliance for Responsible Media, we are aggregating solutions to major industry disruptions while driving greater social cohesion and helping companies remain accountable to the global social good.
Media and entertainment in flux: it's time for the close-up
2020年7月14日 · The first half of 2020 has put a spotlight on the business of information and entertainment. The world has turned to media, entertainment and platform companies and the industry has been challenged. Digital consumption is way up, advertising is way down. Traditional media is under pressure, trust is under siege.
Power of Media | World Economic Forum
2021年10月14日 · Global media platforms, with access to over 3.8 billion people consuming their content daily, have unique opportunities to leverage their scale for positive societal impact. From the way technology is designed and used to the ways in which digital media is consumed, this initiative explores opportunities to come together across the world’s largest platforms to …