
Help With My Project - Music and Sound FX - GameDev.net
2004年8月13日 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
Wizard's Maze - Old Archive - GameDev.net
2001年6月23日 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
Programming a Multiplayer FPS in DirectX 11 - GameDev.net
2016年10月25日 · I am not sure what Dplay8 is, but if you're looking for networking, you are correct. You'll need to use an outside library to set something up as it's been mostly discontinued. You could try looking in the DXTK, but I'm not sure if …
More GUI Tutorials... - General and Gameplay Programming
2004年6月27日 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
Free OpenGL games - Old Archive - GameDev.net
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free 3d-models - 2D and 3D Art - GameDev.net
2005年5月9日 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
Login to GameDev.net - GameDev.net
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Free Textures - 2D and 3D Art - GameDev.net
2006年10月3日 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
General and Gameplay Programming - GameDev.net
2009年7月29日 · Quote: Original post by gamer09Isn't the gap between matches supposed to be at least 72 hours according to Fifa rules? Matches certainly shouldn't be played on the same day as each other anyway so this shouldn't be hard to get done correctly.If fixing the issue is so easy, feel free to contribu
Level progression - Game Design and Theory - GameDev.net
2008年8月17日 · I think it's not just as simple as which of these methods you use. The way they fit into the game is what really makes or breaks the system.You could design a game that works around all of these. So it's really hard to say that one is definitively better. (Although I agree with others that you