
libGDX - libGDX
libGDX is a well proven and reliable framework with a sound base and documentation. Furthermore, there are plenty of games built on top of libGDX, many of which are open source.
Source & Documentation - libGDX
There are different tools and libraries that make the development process for libGDX easier. See our Tools List for some of the most commonly used tools. A curated list of our favourite …
Creating a Project - libGDX
libGDX projects are Gradle projects, which makes managing dependencies and building considerably easier. Gradle is a dependency management system and thus provides an easy …
Demos & Tutorials - libGDX
If you want to inspect some open source libGDX games for reference, this wiki article is the right place to start looking. The official libGDX organization on GitHub also offers a few demo …
A Simple Game - libGDX
2D games made in libGDX need assets: images, audio, and other resources that comprise the project. In this case, we’ll need a bucket, a raindrop, a background, a water drop sound effect, …
Set Up a Dev Env - libGDX
Before you can get started with libGDX, you need to set up an IDE (Integrated Development Environment). It is basically an editor for your Java files, which makes developing Java …
Modules overview - libGDX
libGDX comprises several modules that provide services for each step of a typical game architecture. Input - Provides a unified input model and handler for all platforms. Supports …
Showcase - libGDX
The following collection of games built with libGDX gives an impression of what the framework is capable of. Slay the Spire by Mega Crit Games. We fused card games and rogue-likes …
libGDX 1.13.1 - libGDX
Jan 8, 2025 · Hot off the press: libGDX 1.13.1 brings a few pressing bugfixes as well as a couple of interesting new features. Check out the full list below to find out more. A few notable …
Math utilities - libGDX
Introduction. The math package contains various useful classes for dealing with problems in geometry, linear algebra, collision detection, interpolation, and common unit conversions.. …