
Games that use MMC5 - nesdev.org
2005年7月27日 · CV3 doesn't make much use of the extended graphics modes of the MMC5, just the bankswitching (if that). Also, being a 72 pin game, it can't use the extra audio channels.
Castlevania III MMC3 hack - nesdev.org
2012年12月1日 · Apparently you can't even get in gameplay with this hack. I think it should be hard to go with MMC5 -> MMC3, especially because of PRG bankswitching which is 8k, 8k, …
MMC5 roms? - nesdev.org
2005年2月14日 · I'm not sure what games use MMC5. - CV3 uses the 12k-at-once CHR setup (when 8x16 sprites are on) - Just Breed uses ExRAM for extended attribute tables and sound
Question on NES VC Injection - GBAtemp.net
2024年11月4日 · On a general note of thumb, if Castlevania III was like any other VC title, i'd hold the game code in a iNES format file in 1.app, and be set up to run the code as MMC5. From …
Re: 从零开始的红白机模拟 - [33] MMC5 低语 - 知乎
总的来说mmc5是一款非常强大的mmc, 导致模拟器大幅度地进行调整, 甚至在渲染层打洞来支持mmc5特性. 由于精力原因目前还没有完全模拟: Split模式与'黑科技'模式没有实现, 打上'TODO' …
终于可以还CV3美版一个清白了 - 百度贴吧
除了日版bgm音质远赛过美版外(konami自产的vrc6芯片优于任天堂mmc5), 还有就是难度差异,日版比美版“厚道”得多——主角更强,敌人更弱,十字架更多;
Akumajou Densetsu (Castlevania III)
2006年11月1日 · Castlevania 3 for the nes uses mmc5 which has extra sound capabilities that work fine on the nes. The famicom version uses a completely different mapper that has built in …
MMC5 - NESdev Wiki
2025年2月18日 · The Nintendo MMC5 is a mapper ASIC used in Nintendo's ExROM Game Pak boards. All MMC5 boards are assigned to mapper 5. Example games: Castlevania 3; Just …
MMC5, at last at etabeta's playground - EMULAB
2014年2月8日 · I have written many times in the past that the culprit was our emulation of the NES video chip, too limited to handle all MMC-5 features, and that a full PPU rewrite was …
Castlevania 3 graphics missing or garbled #268 - GitHub
2021年9月10日 · I have a likely explanation for the issue. The nesdev wiki has this note about MMC5: "The MMC5's EXRAM is not included in the CHR-RAM size, as it can be mapped by …