
DxCreateTexture - Multi Theft Auto: Wiki
2022年2月4日 · Important Note: This function uses significant process RAM, make sure you don't load a lot of textures, because you'll run out of memory and crash MTA on your gaming PC beyond the technical limit of 3.5 GB (weak PC users much earlier). Besides that, don't make the common mistake of causing a memory leak by not destroying textures (causing ...
EngineApplyShaderToWorldTexture - Multi Theft Auto: Wiki
2025年2月21日 · The resource shader_tex_names can help in finding the names of world textures. When replacing the texture for a ped using the CJ skin, set textureName to "CJ" The shader inherits the render states of the original when it is drawn, so texture stage 0 will already be set to the original texture.
[REL] Texture replacement SHADER (car wraps etc)
2017年6月3日 · Also provides you with a learning tool on how to make things like this work with scripting and FX, the technique used here takes NO performance toll on MTA, as it uses GTA texture reference so it will be equal in load. Example as named: (there's also smaller sample icons/images within the resource) The above image is more like a new PAINTJOB..
[TuT] Replacing textures for objects. - Multi Theft Auto: Forums
2014年6月16日 · then export the textures in png format and edit it with any img editor tool-replace the edited png by draging it on the txd ws and then save it-step5- creating lua file and editing meta file-create a folder in your map folder with texture name or any other name you want. and copy the edited txd file into it. now cerate a lua file and type this ...
shader_detail | Multi Theft Auto | Community
The original shader_detail resource by ccw for MTA has been edited by me. ***What is this?*** This shader adds some high-resolution detail to existing textures to make them look better while maintaining a good performance. You will lose ~5-10 fps while this resource is running. I think the quality of the result is excuse enough.
Shader examples - Multi Theft Auto: Wiki
2021年3月25日 · Stop a wild card match shader from being applied to certain world textures. Use isLineOfSightClear to stop an effect when something is not visible (The sun in this case). Use a shader maxDrawDistance setting to avoid GPU overload. The final effect is a faster shader with less rendering issues than the previous two road shine examples.
MTA Resource | Category - Textures
2024年2月16日 · The largest catalog of free resources for Multi Theft Auto server.
Ultimate Graphics Pack (HD Textures) - MTA:RP Forums
2015年6月15日 · HD textures of the seabed Perfect vegetation v. 2 New Home CJ BM Timecyc v 1.1 Real Sky HD Water v4 Final GTA 4 Road Las Venturas San Fierro Re-Textured Increased drawing machines and pedov Resolution 1920 x 1080 SA StreamMemFix 2.2 New HD roads FPS Limiter, De-CLEO GTA IV Textures (Los Santos) BETA v2
texture_replace_shader | Multi Theft Auto | Community
*Note: this is a proof of concept resource, F2 will only work in this way: spawns several wrap-textured Infernus'es at center of map (that farm) and apply diverse textures to them. This resource allow you to replace textures with shader technique, for example vehicle wraps to add custom logo's etcetera to unique vehicle instances (same vehicle ...
4K MTA New Flyer Buses MEGA TEXTURE PACK - GTA5-Mods…
2021年7月6日 · 4K MTA New York City Transit New Flyer Buses MEGA TEXTURE PACK Need to decorate your game in New York ? Here is a pack of 8 American buses from New Flyer Industries, in MTA livery ! You will find here all the New Flyer models that the MTA uses, yes, the textures, the windows, the plates, the vehicle unit, the depot, etc... are exactly the same in real life (take the 2017 New Flyer XE40 0015 by ...
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