
[1.5] Mad Skills 1.5-2.7.0 - Ludeon Forums
2015年3月3日 · A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: value to multiply default skill XP decay potency by. 0% for none, 50% for half, 200% for ...
[1.5] Mad Skills 1.5-2.7.0 - skill degradation begone! (2024-04-20)
2018年9月7日 · Just signed up to say thanks. I really needed this. I'm sure skill decay makes a lot of sense for people running huge colonies of specialists with super efficient setups, but as a solo survivor it completely dis-incentivizes playing the game once most of your important skills hit level 10, and just adds an extra layer of micro to an already overly hectic game.
Weapons deteriorating while equipped, only for androids, they are …
2021年10月18日 · Weapons deteriorating while equipped, only for androids, they are naked. Started by Pazzott, October 18, 2021, 01:07:55 AM
Skill Decay Mod? - ludeon.com
2018年8月18日 · Quote from: Koek on August 19, 2018, 01:19:29 PM Quote from: Dyesi on August 18, 2018, 11:45:40 PM Is there any mod to disable skill decay while improving the skill?
[1.5] Mad Skills 1.5-2.7.0 - skill degradation begone! (2024-04-20)
2024年4月20日 · Now compatible with RimWorld 1.3, DLCs or no. I also fixed the over-limit XP and multiplier tooltip (backported to 1.2 too).
RimWorld Wiki - Ludeon Forums
2013年10月14日 · Well, if that's what you *want*, so be it. I don't like it much, though, that's too dense.
Apothecary's Mad Ideas. - Ludeon Forums
2015年11月3日 · Apothecary's Mad Ideas. November 03, 2015, 07:12:51 AM Hello one and all, I am Apothecary and I have recently decided that I might attempt to make a mod that focuses on expanding bionics slightly by adding a few more things, however I want my mod to focus mostly on the idea of Mechanics, robots and things in between.
Mad animal names - Ludeon Forums
Mad animal names September 30, 2019, 12:09:35 PM Before a clean install of the game, i had hostile animal's names on, now i don't have them anymore and can't seem to find them in the game options.
Turn Off Skill Degradation - Ludeon Forums
2015年1月23日 · I just like to level up my folks to 20 and not have to worry about that skill anymore. But seeing a lvl 20 research degrade to lvl 16 just makes me mad. It is a great future for most people and i respect that. But i don't like it and want to get rid of it.
I Call Bullsh*t - Ludeon Forums
2017年11月6日 · No, you can't prevent a Zzztt anymore. Boo-hoo. What you can prevent is a fire as a result of the Zzztt event, by not building a tinderbox base. The Zzztt event is on the same level as a mad animal event. No, you can't prevent local wildlife from going mad, but you can prevent dying to a squirrel.