
N64 Programming Manual - Ultra) 64
The RSP is an R4000-like CPU with an 8-element vector unit, featuring a small instruction memory, IMEM (4K bytes or 1K instructions) and small data memory, DMEM (4K bytes). …
N64 RSP - Reality Signal Processor - Retro Reversing
2020年5月3日 · The N64 Reality Signal Processor (RSP) is the part of the Reality Co-Processor that deals with data transform. It is a MIPS-based cpu like the main R4000 cpu but it also …
1 Version 1.1 Nintendo Ultra64 RSP Programmer’s Guide Silicon Graphics Computer Systems, Inc. 2011 N. Shoreline Blvd. Mountain View, CA 94043-1389
N64 Programming Manual - ultra64.ca
The Reality Signal Processor (RSP) is the microcode engine that executes audio and graphics tasks. The Reality Display Processor (RDP) is the graphics display pipeline that renders into …
N64 Gfx Decompilation (F3DEX & S2DEX) - HackMD
Every macro has 2 variants: one for static, pre-processed, commands (starting with gsSP or gsDP), and one for dynamic commands in code (starting with gSP or gDP). The only …
N64 Programming/Video coprocessor - Wikibooks
2021年11月6日 · RSP is your transform and lighting unit (TnL). It manipulates world data and textures. Mathematically, lots of matrices to transform from local data -> world space -> view …
Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 ...
Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode family Resources
SGI_Nintendo_64_RSP_Programmers_Guide.pdf - GitHub
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N64 RDP/RSP - Beyond3D Forum
2005年1月13日 · In a typical N64 game the RSP would do transforms, lighting, clipping, triangle setup and some of the audio decoding. The was no specific requirement that the RSP do any …
N64 RDP - Reality Display Processor · RetroReversing - GitHub Pages
The N64 Reality Display Processor (RDP) is used to render the Nintendo 64’s game polygons into 2D pixels that it stores in the FrameBuffer ready to be displayed on the screen 1.