
PlayStation technical specifications - Wikipedia
The PlayStation technical specifications describe the various components of the original PlayStation video game console.
Sony Playstation GPU 600nm - TechPowerUp
The Playstation GPU 600nm was a performance-segment gaming console graphics solution by Sony, launched on December 3rd, 1994. Built on the 600 nm process, and based on the GTE graphics processor, in its CXD8514Q variant, the device does not support DirectX.
Pete's PSX GPU Plugins - pbernert.com
Pete's OpenGL2 PSX GPU * This is an hw/accel psx und ZiNc gpu plugin for modern systems! You will need a good gfx card supporting the latest OpenGL extensions to use it. nVidia/ATI cards with at least 64 MB (ZiNc: 128 MB) vram are recommended!
PlayStation(日本索尼公司1994年发布的电子游戏机)_百度百科
主要硬件配置为32位RISC CPU、32位Sony GPU、16位Sony SPU、双倍速CD-ROM光驱。 有三种功能:电子游戏娱乐、播放音乐 CD 、部分机型能够播放 VCD。 其后续机种 PlayStation 2 于2000年3月4日发行。 索尼 的 久夛良木健 是索尼向 任天堂 的游戏主机 超级任天堂 (SFC)提供 PCM 音源模块的业务负责人,继该业务之后,他又与任天堂达成了为任天堂共同开发 SFC 的 CD-ROM 驱动扩展器的约定,由此引发了PlayStation的诞生 [69]。
Graphics Processing Unit (GPU) - PlayStation Specifications - psx …
The PlayStation's GPU stores only RGB colors in the framebuffer (ie. unlike modern 3D processors, it's NOT buffering Depth values; leaving apart the Mask bit, which could be considered as a tiny 1bit "Depth" or "Priority" value). In fact, the GPU supports only X,Y coordinates, and it's totally unaware of Z coordinates.
为什么PS主机从每一代硬件架构差异都很大? - 知乎
从gpu、ppu、gs角度来说,游戏机的图形单元,在游戏机发布时从来都落后于pc的主流配置水平。 大家可以自行对比Voodoo和nVIDIA与同时代的游戏机Gflops性能差距(当然游戏机的像素填充率会更高一些,因为游戏机用了片上存储器)
初代PlayStation处理性能解析~ - 哔哩哔哩
肝的很累,素质三连一波8~~, 视频播放量 64288、弹幕量 160、点赞数 1825、投硬币枚数 978、收藏人数 673、转发人数 68, 视频作者 GT小新, 作者简介 很多人没意识到,游戏机本身也是一件科技产品!,相关视频:一代神机,PS2硬件技术解析,英特尔+英伟达+win经典组合,初代Xbox硬件解析,独特的架构,PS3 ...
Sony PS One SCPH-10x GPU - TechPowerUp
Handles display of graphics, control of framebuffer, and drawing of polygons and textures Handles 2D graphics processing, in a similar manner to the 3D engine RAM:
GPU - PS1 Developer wiki - psdevwiki.com
32-bit Sony GPU (designed by Toshiba) Handles display of graphics, control of framebuffer, and drawing of polygons and textures; Handles 2D graphics processing, in a similar manner to the 3D engine; RAM: 1 MB VRAM (later models used SGRAM) for framebuffer; 2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide) 64 bytes FIFO buffer ...
Demystifying the Graphics Power of the Legendary PS1
2024年5月14日 · By balancing custom graphics silicon with a specialized RISC CPU, the PS1 achieved stunning 3D results. Efficient texture mapping techniques offset raw polygon deficits. The system rendered lush, vibrant worlds that set new standards in immersive console gaming.