
icons - RPGnet Forums
2018年12月13日 · Available now for JUST $1.50 For the crowd-pleasing ICONS rpg, comes JUSTICE WHEELS Now included in Justice Wheels: ICONS Vehicle and Chase rules. Written by Daniel Gallant with consultation from ICONS creator Steve Kenson Justice Wheels #5 features Chill - a cold powered vigilante who drive...
[Icons] Which supplements are most essential? - RPGnet Forums
2022年2月14日 · ICONS Assembled already contains all the must-have rules expansions from all the ICONS 1.0 source books (hence the term "Assembled"), so it is already quite complete on its own. Collections of villains are always useful so I'd put them on top of the list. Origins apparently has fixes to the point buy character generation which might be of value ...
[RPG]: ICONS, reviewed by San Dee Jota (4/4) | RPGnet Reviews
2010年8月25日 · And honestly, I think ICONS is going for the "Danny Phantom/Ben 10 watching, GM-handwaving, game you can play with your kids" crowd. In that light I think it does an above average job. But if someone's not in that target audience, then …
icons rpg - RPGnet Forums
2022年10月24日 · Over on the BAMF podcast, Jason Tondro (author of the Deluxe Super Villain Handbook for ICONS) chats with RPG legend Steve Kenson (author of ICONS, ICONS Adversaries, and Mutants and Masterminds) about Supervillains and game design.
[RPG]: ICONS, reviewed by kaiserjez (3/4) | RPGnet Forums
2010年9月20日 · But yeah, the tone of said art and character design in no way would suggest that that is the only sort of stuff you would get in ICONS. It's perfectly capable of running any sort of Superhero game - from Golden Age through to modern, and the random character gen is a really good way of sparking interesting ideas that you might not have come up ...
[sell me/unsell me] Why is Icons Assembled Edition so good?
2015年8月28日 · The original Icons doesn't really use them; the Assembled edition does, but uses some different ones that I don't care for. It doesn't matter from a mechanical perspective - it's really just fluff anyway. - If you're just looking at the original Icons edition so far, it uses Aspects, and calls positive ones Qualities and negative ones Challenges.
[ ICONS ] Converting Marvel TSR RPG to ICONS - Sh X ,Y,Z, Class …
2013年5月9日 · Re: [ ICONS ] Converting Marvel TSR RPG to ICONS - Sh X ,Y,Z, Class 1000, 3000 etc. H Well, the Fate version of Kerberos Club (which uses 4dF) has a mechanic where "higher tier" powers allow the user to swap out a Fudge die for a d6 for every rank the power is above the target.
ICONS - DC Characters | Tabletop Roleplaying Open
2010年10月30日 · Playing: None :-( Running: Trying to figure that out... Play Wish List: A few AW hacks, Fate, MHR Justicar, Patriotic Super Soldier of the Supers Gaming Pack!
Icons for D&D/d20 Abilities | Tabletop Roleplaying Game Design
2004年6月10日 · I'm looking to create nice, cutesy little icons for D&D/d20's six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. I've got some ideas for some abilities, but for others, icon ideas are elusive. So far, I'm thinking: Strength = …
Icons vs. Marvel Super Heroes? | Tabletop Roleplaying Open
2012年1月15日 · Icons looks really fun, but MHR does something to my creativity that i haven't experienced in a long while. It feels a little more "serious" in some way than Icon as well. I've always leaned towards the darker, grittier and more epic stories and I feel that MHR does that better than Icons. Icons feels more like a Saturday morning cartoon game ...