
Nvidia RTX - Wikipedia
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing …
What Is RTX? - A Short Guide to Nvidia’s Biggest Feature
2022年5月18日 · What Is RTX? RTX is proprietary technology made by Nvidia to harness the power of ray tracing in computer 3D graphics. It’s a complex visual computing platform …
Introduction to NVIDIA RTX and DirectX Ray Tracing
2018年3月19日 · At GDC 2018, NVIDIA unveiled RTX, a high-performance implementation that will power all ray tracing APIs supported by NVIDIA on Volta and future GPUs. At the same …
Introduction . 6 NVIDIA RTX Blackwell GPU Architecture NVIDIA DLSS 4 - The NVIDIA RTX Blackwell architecture features AI multi-frame generation that boosts DLSS 4’s frame rates up …
GeForce RTX | Ultimate Ray Tracing & AI | NVIDIA
RTX™ is the most advanced platform for full ray tracing and neural rendering technologies that are revolutionizing the ways we play and create. Over 700 games and applications use RTX to …
NVIDIA RTX Neural Rendering Introduces Next Era of ... - NVIDIA …
Alongside the new GeForce RTX 50 Series GPUs powered by NVIDIA Blackwell architecture, NVIDIA is introducing RTX Neural Shaders, which bring small neural networks into …
NVIDIA RTX Technology
NVIDIA RTX ™ technology is one of NVIDIA’s most important advances in computer graphics, ushering in a new generation of applications that simulate the physical world at unprecedented …
RTX Technology Showcase - NVIDIA Developer
Powered by NVIDIA Blackwell, GeForce RTX 50 Series GPUs deliver groundbreaking new RTX features such as DLSS 4 with Multi Frame Generation, and NVIDIA RTX Kit with RTX Mega …
GeForce RTX - Graphics Reinvented - YouTube
NVIDIA® GeForce RTX™ delivers the ultimate PC gaming experience. Powered by the new NVIDIA Turing™ GPU architecture and the revolutionary RTX platform, RTX g...
Introduction to RTX Technology and the Omniverse Platform - NVIDIA
We'll introduce NVIDIA RTX technology at a very high level (Shaders, RT Cores and Tensor Cores), then introduce the Omniverse platform