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CMD255C3 - RELL Power
16 - 26 GHz Double Balanced Mixer
Rell/Patch history | League of Legends Wiki
Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists. Recast: Rell erupts the tether, dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to and stunning all enemies between and around her and the bound ally for 0.75 ...
Rell Build Guides, Runes, Items, and Abilities - Patch 25.06
2020年12月9日 · Find the best Rell build guides for League of Legends S15 Patch 25.06. The MOBAFire community works hard to keep their LoL builds and guides updated, and will help you craft the best Rell build for the S15 meta. Learn more about Rell's abilities, skins, or even ask your own questions to the community!
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OH MY GOT #AmaZing #funny #OMG #Rell 255
Rell Swiftplay Build 25.06 - Runes, Items, Counters - LoL
We've analyzed 29 Rell Top Lane games to compile our statistical Rell Swiftplay Build Guide. For items, our build recommends: Plated Steelcaps, Sunfire Aegis, Unending Despair, Liandry's Torment, Thornmail, and Riftmaker. For runes, the strongest choice is Resolve (Primary) with Grasp of the Undying (Keystone), and Precision (Secondary).
Rell Build with Highest Winrate - LoL Runes, Items, and Skill Order …
U.GG LoL Rell build shows best Rell runes by WR and popularity. With matchups, skill order and best items, this Rell guide offers a full Rell Support build for League Patch 15.6.
Rell - League of Legends Wiki | Fandom
Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns. A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation.
MASW-011151 - rellpower.com
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Rell - League of Legends Wiki
Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up from 75% of the maximum value over the first 2 seconds, up to 15 / 17.5 / 20 / 22.5 / 25%, doubled to 30 / 35 / 40 / 45 / 50% while moving towards enemies or an empowered ally within 1200 units.