
Algorithms - J Perm
Use this to only practice the algorithms you want to learn. It is useful to see both learned and unlearned cases to avoid mixing them up, especially if they look similar.
PLL Algorithms - CFOP SpeedSolving PLL #21 Cases
Solving the PLL is the last step of the CFOP, and is the final straight in speedsolving the Rubik's cube. There are 21 different variations of Last Layer Permutations, and a well-known name for each. Therefore are required 21 algorithms to make a PLL solving in just 1 fast algorithm.
PLL - Speed Cube Database
PLL or Permutation of the Last Layer is the fourth and last step of the CFOP method, which aims to permute the pieces of the last layer to have the 3x3 fully solved. This step is fully algorithmic, and consists of 21 cases.
Round brackets are used to segment algorithms to assist memorisation and group move triggers. Moves in square brackets at the end of algorithms denote a U face adjustment necessary to complete the cube from the states specified. It is recommended to learn the algorithms in the order presented.
Step 4 - CFOP Method: Permutate the Last Layer - PLL - Ruwix
First rotate the top layer to align as many pieces as possible then do one of the 21 algorithms listed below. If this seems too many to learn, you should try the 2look PLL which method contains only six algorithms but takes more time to execute. Here are four animated examples and find the complete list below.
PLL (Permutation of the Last Layer) - CFOP - Cubing Cheat Sheet
Collection of PLL (Permutation of the Last Layer) Algorithms for CFOP method. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Solution for the 3x3 magic cube and speed cube twisty puzzle.
2LPLL (2 Look PLL) Algorithms - 3x3 CFOP - Cubing Cheat Sheet
Collection of 2LPLL (2 Look PLL) CFOP method algorithms. EPLL and CPLL. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Solution for 3x3 magic cube and speed cube twisty puzzle. Best free website and app for desktop, mobile, android, apple ios iphone and ipad.
PLL Algorithms - CFOP Speedcubing Cases - Speedsolving.com Wiki
PLL is the acronym for Permutation of the Last Layer. Permutation of the Last Layer is the last step of many speedsolving methods. In this step, the pieces on the top layer have already been oriented (OLL) so that the top face has all the same color, and they can now be moved into their solved positions.
PLL | 3x3 CFOP Algorithms - SPEEDCUBE.COM.AU
PLL stands for Permutation of the Last Layer. It is the final step in the CFOP (Cross, F2L, OLL, PLL) method. During the PLL step, the goal is to permute the pieces on the last layer so that each piece is in its correct position, thereby solving the entire cube. PLL is the fourth and last step of the CFOP speedcubing method.
PLL Algorithms - CubingApp
Permutation of Last Layer (also called PLL) is the last step of the CFOP Rubik's Cube method. CFOP stands for Cross, F2L, OLL, and PLL. Up to this point, the first two layers should be solved, and the last layer should be oriented. After PLL, the entire Rubik's Cube should be solved. PLL has 21 algorithms, so it has less algorithms than OLL.
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