
SDL_GameControllerDB - GitHub
A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality. Usage Download gamecontrollerdb.txt, place it in your app's …
SDL3/CategoryGamepad - SDL Wiki - Simple DirectMedia Layer
So SDL provides the gamepad API on top of the lower-level joystick functionality. The difference between a joystick and a gamepad is that a gamepad tells you where a button or axis is on the …
SDL_GameController: Making gamepads just work - rubenwardy's …
2023年1月24日 · SDL_GameController is an abstraction that allows you to program input based on an Xbox-like controller layout, and have it work with a huge variety of devices. It’s a layer …
SDL2 Gamepad Tool - General Arcade
It's a simple GUI tool to create/modify gamepad mappings for games that use SDL2 Game Controller API. Created to be an alternative to Steam Bigpicture gamepad configurator. …
SDL编程入门(19)游戏手柄和操纵杆 - CSDN博客
2020年10月19日 · 就像 鼠标输入 和 键盘输入 一样,SDL也有能力读取来自操纵杆/游戏手柄/游戏控制器的输入。 在本教程中,我们将根据操纵杆的输入使箭头旋转。 SDL处理游戏控制器上 …
SDL2 Gamepad Tool - Tools - PCGamingWiki PCGW Community
2016年5月18日 · It's a simple GUI tool to create/modify gamepad mappings for games that use SDL2 Game Controller API. Created to be an alternative to Steam Bigpicture gamepad …
SDL2/CategoryGameController - SDL2 Wiki
(See SDL3/CategoryGameController for the SDL3 version.) Include file for SDL game controller event handling. (none.) All wiki content is licensed under Creative Commons Attribution 4.0 …
第25课 - 控制杆 · SDL中文教程 - Kelvin喵~
如果至少一个控制杆被插入,我们就用函数SDL_JoystickOpen()打开第一个可用的控制杆。第一个可用的控制杆是控制杆0,,因为在编程中我们总是从0开始计数。当打开控制杆出现问 …
SDL3/SDL_OpenGamepad - SDL Wiki - Simple DirectMedia Layer
Open a gamepad for use. the joystick instance ID. (SDL_Gamepad *) Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError () for more information. This function …
Flutter游戏手柄控制插件sdl_gamepad的使用
在Flutter中使用SDL游戏手柄控制插件(如sdl_gamepad)可以让你的应用支持游戏手柄输入。以下是一个基本的使用指南,帮助你集成和测试游戏手柄控制功能。