
undefined reference to WinMain@16 C++, SDL-2 - Stack Overflow
2015年9月2日 · #include <SDL2/SDL.h> Explanation: In SDL / SDL2, in an effort to try to make cross-platform development of certain kinds of applications simpler, SDL creates a custom …
c++ - Using SDL2 with CMake - Stack Overflow
2015年2月8日 · Don't set the path to SDL2 by hand. Use the proper find command which uses FindSDL.Should look like: find_file(SDL2_INCLUDE_DIR NAME SDL.h HINTS SDL2) …
c++ - Rendering Sprites with SDL2 - Stack Overflow
2018年1月4日 · However, this method of blit doesn't work with SDL2. I researched and found that I must convert surfaces to textures and render those, but I am running into some frustrating …
c++ - Get SDL2 Mouse Position - Stack Overflow
2021年11月27日 · C++ SDL2 Get Mouse Coordinates Without Delay. 1. SDL_GetRelativeMouseState strange behaviour. 2. SDL ...
python - Can't install pygame_sdl2 - Stack Overflow
2017年5月13日 · Go to your pygame_sdl2 directory and download the Windows dependencies by typing: $ git clone https ...
c++ - Why SDL defines main macro? - Stack Overflow
2015年10月10日 · After having some trouble setting up SDL, I found out that SDL defines a macro that replaces main: #define main SDL_main // And then extern C_LINKAGE int …
LNK2019 - unresolved external symbol - C++ - SDL2 Library
2018年2月12日 · #define SDL_MAIN_HANDLED #include <SDL2/SDL.h> That inhibits the redefinition of main. Then, in main, before doing anything else with SDL, call this function. …
c++ - SDL2 AntiAliasing - Stack Overflow
2013年11月8日 · How to turn on antialiasing in SDL2, when using SDL_RenderCopyEx? I find some articles that suggest to use: SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, …
opengl - SDL2 and 3D Rendering - Stack Overflow
2021年5月3日 · Your question would be better off on GameDev Stackexchange but to simply answer your question: SDL2 itself has no capabilities to render 3D objects. This is also stated …
c++ - Using SDL for a web application - Stack Overflow
To use SDL2, you have to explicitly tell it to the compiler like this: -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS="['png']" If you have to use OpenGL 3 …