
Let's make 16 classic game in C++ video series - Simple and Fast ...
2016年4月27日 · Quite cool to see a game come to life like in the videos. Too bad the code formatting got screwed up like that (maybe because of the auto-insert script thingy you used to make the video?). Would be quite interesting to see the code refactored into something more clean and easier to grasp.
SFML projects - Simple and Fast Multimedia Library
5 天之前 · [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML5), Mobile & PC. Started by IsDaouda « 1 2 3 ...
Author Topic: The best SFML games (Read 43560 times) - Simple …
2013年7月13日 · M.A.R.S is my favorite SFML game ever, and one of my fav games at all. The concept and modes are awesome =) The only thing the game lack is a networking mode, dev have stop its development AFAIK. But it's open-source, maybe some guy will add it some day =)
Looking for a VERY simple example of a game in c++/sfml
2013年4月23日 · I'm trying to make an overhead rpg in the style of final fantasy 3, I can do it but the code will be ridiculously inefficient, maybe to the point where the game will be unplayable due to lag even, you see, i'm a noob, I've only been coding for maybe a year, in my spare time, so an EXTREMELY simple example of this would help very much.
Are there any good or "professional" SFML games?
2014年6月26日 · Unless you're building a triple-A 3D game for a console, choosing SFML or SDL (or any other established, high level library) won't have much impact on the quality of the game you want to make. « Last Edit: June 27, 2014, 03:58:30 am by Xornand »
Author Topic: Generic Game Loop (Read 24096 times) - Simple …
2012年12月19日 · Well you actually can do this much easier with SFML: window.setFramerateLimit(60); But both your and the SFML version have the same problem (since they're actually quite identical in the implementation), that they use sleep (or sf::sleep which calls sleep) and sleep() isn't as accurate as one could want it to be, also there could be some process killing the whole performance and the sleep call ...
SFML 3.0.0 released
2024年12月21日 · A massive thank you to Thrasher, who relentlessly pushed SFML 3 forward and has by far contributed the most time and effort-wise, with over 500 pull requests to his name alone! A special thank you also to SuperV1234 for laying the foundation early onto which SFML 3 was built. 🙌 Highlights. SFML has finally been updated to support and use C++ ...
SFML community forums - Index
5 天之前 · SFML projects. You are developing a project using SFML? Come and share it with us. 17096 Posts 1255 Topics Last post by achpile in Re: Dispersio 3 on March 19, 2025, 08:47:50 am SFML game jam. Everything related to the SFML game jams. Moderators: zsbzsb, Jebbs, Eremiell. 536 Posts 35 Topics Last post by Tojot in Re: new sfml game jam
Multiplayer Game Example - Simple and Fast Multimedia Library
2013年3月31日 · Re: Multiplayer Game Example « Reply #2 on: April 01, 2013, 12:30:27 am » I have read that you should use udp sockets for games because they are way faster but what i don't get is how it's done in other games then.
How to structure a SFML game? - Simple and Fast Multimedia …
2014年6月19日 · Hello there fellow SFML users, This is going to be a big question so get ready. First off I have attempted to create quite a few games with C++ and SFML, programming the functionality isn't to hard, but after a few weeks, or months or even days my structure does always seem to mess up, what I mean by that is, due to something I did way back means i have to amend something new to fix that ...