
Construction - Space Station 13 Wiki
Said power can come from two sources: the local APC (capped at ~80 BURN) or a direct, wired connection to the Power Grid, which can even vaporize somebody. You can also set the chair to nonlethal mode which deals ~100 Stamina for mock executions.
Guide to Engineering - CM-SS13 - Wiki
Use a crowbar on the APC, removing and destroying the damaged power control module. Build an APC frame from 2 metal sheets then click on the broken APC with the APC frame in hand to replace the APC frame.
Guide to Construction - SS13 Polaris
2023年7月20日 · APC must be connected through a terminal (meaning you connect the terminal to the powernet), SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES.
APC - Space Station 13 Wiki
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Powering the station - Space Station 13 Wiki
Each SMES unit outputs its configured level of power, which travels throughout the station's network of wires to APCs in every room. If there is a break in the wire between the APC and the SMES, the APC will slowly lose power until all equipment, lights, and fire alarms in the room it controls stop working.
Guide to construction - BeeStation Wiki
Power Wires Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas. Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
Guide to Construction - CM-SS13 - Wiki
Click on the table parts with the wrench to fully deconstruct. Have rods in your active hand. Stand where you would like the grille. Select grille in the menu that appears after clicking the rods. Click on the grille with the wirecutters. Print Rack parts in an autolathe. Stand where you would like the Rack. Click on the parts to finish the Rack.
Station Engineer - BeeStation Wiki
2024年11月23日 · Bare minimum requirements: Fix hull breaches, fix cables/ APCs if power goes out in an area. Know how Solars and SMES work. Resist the temptation to run off with a hardsuit at roundstart. Basic skills: Set up the engine without killing everyone. Fix airlocks and rebuild machines. Familiarize yourself with Hacking.
Guide to Engineer 2021 edition (By Karl) - CM-SS13
The role of the engineer is to make and maintain defences for the marines, repair infrastructure such as APCs or vendors on the colony, demolish or deconstruct things so marines can go through them or shoot through them. This is an oversimplification and the aims of the role will be talked more about later.
Guide to mapping - NSV13 - BeeStation
2024年5月4日 · Any room that is very equipment heavy (for example cargo bay) may need a beefed up APC (apc/highcap) to prevent early blackouts. These start with higher capacity power cells.
APC - Paradise Station Wiki
2024年6月2日 · The APC (Area Power Controller) oversees power distribution in the Station 's Power Network. Each room and significant area (e.g., Medbay, Primary Hallways) has an APC, which can control power supply as long as it is connected to the main Power Network.
Hacking - Yogstation-13
2024年2月13日 · APC Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever's fucking with the power isn't paying attention. Screwdriver in hand, click on APC to open the panel and expose the wiring. Click with an empty hand to access the wiring.
Power Grid - Space Station 13 Wiki
Short for Area Power Controller, APCs are small grey electrical panels that handle the power draw of one room. They are powered by a wired connection to an electrical terminal in the floor under the APC, and they power other devices wirelessly through "safe" wireless power transmission.
Lambo-APC - CM-SS13
2018年10月25日 · Re: Lambo-APC by David Stormwell » 24 Oct 2018, 22:20 Tetrino wrote: ↑ 24 Oct 2018, 22:19 I only trust Charlie and Delta engies to get Comms APCs fixed within five minutes does that summarize my view sufficiently
Space Station 13
Tell your own story in the worlds of Space Station 13, a multiplayer sandbox simulation bristling with features. Developed for over 18 years with over a thousand contributors, the world of SS13 is ever-changing.
Cargo Bay - Space Station 13 Wiki
The APC for the Cargo Bay Office is on the bottom wall in that area. The APC for the rest of the Cargo Bay is above the crate manufacturer by the entrance to the main hallway.
Index [monkestation.com]
monkestation is a Medium-Rare Roleplay Space Station 13 server (US based) run and developed by a bunch of chimps and led by The Duke of Ook. This site serves as a hub for all things monkestation. If you are interested in playing, please have a look at the rules.
GitHub - tgstation/tgstation: The /tg/station branch of SS13.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework …
Mechanics Workshop - Space Station 13 Wiki
Why would you need air when you're a reverse-engineering hacker GENIUS like the Engineer? The APC for this room is on the north wall, next to the Mechanics locker. Computer nerd cave. The Mechanics Workshop is the base of operations for the mechanics.
Game FAQ - Space Station 13 Wiki
So by this time, you've checked the Quickstart and have a basic understanding of what happens in game. But you've got more questions. Good thing you came here! 1.1 Are there any handy shortcut buttons? 1.2 I come from a different server, and these hotkeys are super confusing. 1.3 Can I change keybinds? 1.4 How do I speak on the radio?
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