
Murder - Space Station 13 Wiki
Shooting in this game is nice and simple; when there's a gun in your hand, just put your cursor where you want the projectile to go and click to shoot. However, there's more to guns in Goonstation than just pointing and clicking: Guns and Intents Point-Blank Shots - Keep your intent on Disarm or Harm to fire your gun point-blank at someone.
Guns - Space Station 13 Wiki
This page was last edited on 23 February 2014, at 12:11.
Security Objects - Space Station 13 Wiki
In SS13 though, there are some weapons that cannot cause lasting damage, barring certain circumstances, and can be safely said to be non-lethal. Caution is advised when using these around metallic friends, as tasers will rapidly decimate sillicons faster than kinetic weapons, and bright lights will stun them for ages, unless they aren't as ...
r/SS13 on Reddit: Is it possible to make firearms (or other …
On some stations, Sec's protolathe can build weapons after they're researched, but it can only build firing pins that allow the weapons to be fired on either the test range or by those with loyalty implants installed.
Marine Equipment - CM-SS13 - Wiki
It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher. " ―Corporal Hicks, Aliens. The Colonial Marines are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.
Smartgunner - CM-SS13 - Wiki
While most of the Marines can put their Pulse Rifles on burst and keep shooting, that may not be enough. You are the Smartgunner, filling the futuristic role of the automatic rifleman, using your heavy machinegun to provide suppression, overwatch, fire …
What are some good equipment loadouts for playing CM? : r/SS13 - Reddit
2022年1月31日 · There is no "best" armour outside of just straight up deathsquad gear. Light armour is considered the best because of the speed and I agree. But it's really up to preference. As medic I take light because I need to be able to reach patients quickly. As engineer I grab heavy because I don't move much.
Category:Weapons - CM-SS13 - Wiki
The CM-SS13 wiki is the Official Wiki dedicated to the CM-SS13 modification to the SS13 game. It covers all content to do with CM-SS13, including gameplay, lore and the staff team behind it.
Standard issue main gun Tier list - Discussion - CM-SS13 - Forums
2024年10月1日 · M41A MK2: Best weapon you can get from the vendor. Decent ammo capacity and good damage output. Very customizable. The U1 it comes with offers extra firepower and good utility for clearing fortified positions. With the U7 you can open doors in an instant and if you can hit your shots even useful in close combat.
The best standard issue gun - Discussion - CM-SS13 - Forums
2024年11月3日 · best standard issue gun is the flaregun. marines gain morale and massive intelligence boosts for being in well lit areas. it’s like rimworld npcs who eat without a table, they do stupid shit without light. FLARE GUN SUPREME!
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