
lighting - What is the difference between PBR and SSR? - Game ...
2016年1月6日 · I am very new to game development and I have been trying to understand the difference between Screen Space Reflection and Physically Based Rendering. I have read about PBR, and from what I understand, it tries to mimic how light reflects in real life, which is it usually gets split to two components, specular and diffuse depending on the type ...
explanation of graphics settings - General game forum - Escape …
2017年8月4日 · SSR - Screen space reflection, projecting what you should see in reflections? For example a puddle or something? Anisotropic filtering - used to improve detail of surface texture at certain viewing angles SSAA - is supersampling? So that is used to remove aliasing/jaggies?
Newest 'ssr' Questions - Game Development Stack Exchange
2024年5月11日 · Questions tagged [ssr] Ask Question Screen Space Reflection is a technique to approximate reflections off of shiny surfaces in a scene by ray-marching into the rendered scene and its depth buffer.
Low fps on high end pc - General game forum - Escape from …
2023年8月18日 · In-Game Settings: Lower graphical settings: Try reducing settings like shadows, anti-aliasing, and texture quality to improve performance. Turn off or reduce post-processing effects: Effects like Depth of Field, Motion Blur, and Ambient Occlusion can impact FPS. Myjdfaccount Payment. Game Updates: Keep an eye on game updates and patches.
Frequent game crashes since latest update - General game forum
2024年3月1日 · Since the latest re-patch, my game keeps crashing during loading into hideout, scav raids and pmc raids. My PC will just go dark and reboot. I am almost through with ruling out any hardware issue, also no other game or application does this. System is full AMD, RX 7900 XTX, 7800 X3D, asus b650e-e...
directx11 - Game Development Stack Exchange
2022年9月8日 · Unfortunately there is a last annoying problem I was not able to solve in this SSR HiZ shader. The problem is shown in green on the left picture and on right what I have without HiZ. It is annoying because I did not have this problem with my regular SSR shader whitout HiZ.
Shadowmapping in view space - Game Development Stack Exchange
I want to make it compliant with my screen space reflection (SSR) pipeline which works in view space. Is it possible to calculate the shadow map uv coordinate from a recovered viewspace position? Currently, I'm retrieving the viewspace position for my lighting made compliant with SSR using viewspace normals.
raytracing - Efficiency - Cubemap or Raytraced reflection? - Game ...
2017年10月31日 · I'm an amateur in 3D game development. The thing I want to know is shading related. For reflection purpose, which will be the efficient way? Either "Realtime render to Cubemap" or "Ray trace based" reflection? In which way I will get better frames per second and my gpu gets less tired? No matter which API I use (e.g. DirectX, GL, GL ES, Metal).
How can I enable flat surface reflections in UE4 on mobile?
2015年7月23日 · SSR does not work on mobile, neither do Sphere or Box Reflection captures. An alternative solution to get reflections working may be to use a Scene Capture Cube, but they don't work on mobile either. UE4 is suppose to be an amazing game engine but it doesn't even offer the ability to support reflections on mobile.
Log in - Game Development Stack Exchange
2022年7月5日 · I'm on the way to add HiZ to my SSR protocol as explained here. I would like to use generatemip, but can't find how to select sampled pixels based on a min value comparison. Is this possible with generatemip? Must this be done by shader only? If so, I may need to select the previous mip level as resource and the next one as render target.
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