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What are the skills needed for sailing? : r/DnD - Reddit
Vehicles (water) covers sailing vessels. If they hit a rough patch and damge their ship, they might use Carpenter's tools. And you can definitely cover off in various ways with the more mainstream skills. My recommendation is to throw a problem at the party, and let them tell you what skill they want to use and how they want to use it.
Rules for sailing. : r/DnD - Reddit
2016年9月29日 · D&D isn't really designed around this kind of story, so you're going to find combat getting stale if most of the combats are on the decks of sailing ships. Especially if they're on the deck of the same sailing ship. :-) You're going to run into more or less the same monsters, too; there just isn't the ecosystem to keep Huge creatures or weird ...
D&D 5E What ability check for piloting a ship? - EN World
2015年5月12日 · I think either Intelligence or Wisdom work best - better than Dexterity for most purposes. So much of controlling a ship needs to be filtered through mechanical devices, variations in the sea, variations in the wind, that I don't think differences in physical reaction speed end up being as important as differences in decision-making ability - the more important difference being whether you ...
Ship Battle Map Megapost : r/5eNavalCampaigns - Reddit
2019年4月26日 · Here is my collection of Ship Battle Maps. I will continue to update this as a master post: 40 x 10, 50 x 15, and 70 x 20 collection. 40 x 15 Multi Deck (2-Minute Tabletop's Schooner) 55 x 15 by u/mrvalor. 60 x 15 Gridless. 60 x 20 Junk Style. 60 x 20 by Kristin Richards (I wasn't a fan of the ballista) 75 x 25 Multi Deck. 80 x 10 Longship
D&D 5E Cost of manning a ship (Ghosts of Saltmarsh, DMG) - EN …
2020年1月27日 · An ordinary sailing ship has a crew of 20 sailors, which means that the cost of manning a ship is 40gp per day. I guess that's reasonable, though it's a lot higher than I expected. I would have thought that sailors would be considered unskilled hirelings, in which case the cost of manning a ship would be 40sp per day.
How fast should a small ship travel in a day? : r/DnD - Reddit
2020年6月8日 · Per DMG 119, a keelboat can travel at 1 mph, a modest sailing ship can travel at 2 mph and a longship can travel at 3 mph. That gives 24 miles per day, 48 miles per day and 72 miles per day respectively which are all comparable or farther than the medium travel pace on foot on PHB 182, but still rather cumbersome for ship travel generally.
Crafting a Sailing Ship in D&D 5E using Downtime : r/DMAcademy …
2020年8月6日 · A sailing ship normally costs 10,000 gp, so the construction cost would be about 5,000 gp plus the cost of labor (somewhere around 250 - 500 gp depending on the number of laborers required). Matching that up to another 5,000 gp cost on the Bulding a Stronghold table the construction time would be 60 days.
Mechanics for Running a Storm at Sea : r/DnDBehindTheScreen
2018年12月21日 · Sailing on course (roughly, no time lost) (no modifier to check) Scudding before the wind (lose time for voyage, +5 to ship handle) Abreast of the waves (each check ending in abreast of the waves results in one piece of major damage , i.e. a sail blows a way or a key rope is smashed by the waves)
Sailing Ship : r/GhostsofSaltmarsh - Reddit
2023年3月23日 · Be it D&D 3.5e, 4e, 5e, Pathfinder, or some other game system entirely this is the place for anything relating to the Eberron campaign setting. Members Online The Giant Guide to Xen'drik - a massive Eberron expansion, out now!
[5e] Speed of ships? : r/DnD - Reddit
2016年8月7日 · The PHB details the various speeds of various vehicles including sailing ships, which is 2 mph. Does this mean that it's slower than walking? (Average travel pace being 3 mph) The PHB also says that for ships on rivers/lakes, add the speed of the current when going downstream which makes them faster than walking (makes sense).