
GitHub - connorkuehl/sdl2-tiled-example: A small sample …
This repository's only focus is on demonstrating how to load and render Tiled maps in SDL2. The rest of the code is a quick and dirty set-up for the Tiled level loading functionality to stand on …
[Ep. 49] Creating a Tile Map in SDL | Introduction to SDL2
Jan 11, 2023 · SDL2 Playlist: • SDL2 Simple Directmedia Layer Find full courses on: https://courses.mshah.io/ Join as Member to Support the channel: / @mikeshah Lesson …
SDL游戏开发之三-瓦片地图 - CSDN博客
Apr 26, 2019 · 文章涵盖瓦片地图的设计、绘制原理及示例代码,展示如何使用tiled地图编辑器创建复杂地图。 瓦片地图 (Tiled Map),又称为瓷砖地图,是在游戏开发中经常使用到的技术, …
Lazy Foo' Productions - Tiling
May 28, 2024 · Tiling is a way of making levels out of uniformly sized reusable pieces. In this tutorial we'll be making a 1280x960 sized level of out only a 160x120 sized tile set. And then …
SDL2设计一个2D平铺地图类 - CSDN博客
Feb 19, 2025 · SDL_Texture* tileTex = IMG_LoadTexture (m_renderer, fileName. c_str ()); m_tex_types. insert (std:: make_pair (type, tileTex)); Tile* tile = new Tile; tile->type = type; tile …
SDL2 C++ Tile Map -- most efficient way to render lots of tiles
Dec 24, 2015 · Given a 15 x 15 tile map; each with 16 x 16 px tiles (this seems to me to be the optimal viewport, I may want to increase the total tile dimension to 30 x 30 instead), is there a …
Lazy Foo' Productions
Mar 28, 2010 · Tiling is a common method to create flexible level engines. Here you'll learn to load a tile map to place the tiles and how to interact with and show tiles. Tiling tutorial with …
edwinv710/sdl2-tile-engine - GitHub
SDL2 TileEngine is a multi-layered tile-map engine for the creation of games using Haskell's SDL2 library (https://hackage.haskell.org/package/sdl2). SDL2 Tile Engine also supports …
How To Make A Game #18 : Tile Map & Tile Set implementation SDL2 ...
Nov 23, 2017 · How to make a game from scratch, in this episode learn how to implement a better tile map system using SDL2 and C++. Comment below for your chosen camera sty...
A tilemap editor for games written in C++ using SDL2.
A simple, fast, and small Windows tile map editor app for games. Programmed in C/C++ using the SDL2 library.