
Water Weird » Monster Stat Block - DnD 5e - AideDD
The water weird is invisible while fully immersed in water. Water Bound. The water weird dies if it leaves the water to which it is bound or if that water is destroyed. Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage.
Water weird - Forgotten Realms Wiki
A water weird was an elemental weird that was conjured to protect a pool of water.[1] They were renowned for their power as diviners in matters related to healing.[2] The upper half of a water weird typically appeared like a beautiful, translucent, blue …
Water Weird - Search - D&D Beyond
Water Weird A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only. when it emerges to attack, using its coils to crush any creature other than its summoner and those its summoner declares as off limits.
Water Weird - 5etools
A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only when it emerges to attack, using its coils to crush any creature other than its summoner and those its summoner declares as off limits.
Water Weird - 5th Edition SRD
Water Weird. Large elemental, chaotic evil. Armor Class 14 (natural armor) Hit Points 90 (12d10 + 24) Speed 30 ft., swim 90 ft.
Water Weird | D&D 2024 | Roll20 Compendium
Serpentine nature spirits, water weirds protect pools, fountains, and magical bodies of water. In the water, these creatures are indistinguishable from the liquid surrounding them. Should their aquatic territory be disturbed, they rise as animate water spouts with vague snake- …
Water Weird - 5etools
Serpentine nature spirits, water weirds protect pools, fountains, and magical bodies of water. In the water, these creatures are indistinguishable from the liquid surrounding them. Should their aquatic territory be disturbed, they rise as animate water spouts with vague snake- …
Water Weird - Advanced Dungeons & Dragons 2nd Edition Wiki
A water weird that is reduced to 0 hit points by any of these attacks is not slain, but is disrupted. After two rounds, it re-forms its serpentine body and resumes its attack. Most other types of attack cannot harm the creature in any way.
Water Weird | Dungeons & Dragons: Realms of the Forgotten …
Invisible in Water: This unit is invisible while fully immersed in water. Water Bound: This unit dies if it leaves the water to which it is bound or if that water is destroyed. Elemental Nature: This unit doesn't require air or sleep. Damage Resistances: []
Water Weird » Monsters - DnD 2024 - AideDD
Resistances Fire Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Blindsight 30 ft., Passive Perception 10 Languages Understands Primordial but can't speak CR 3 (XP 700; PB +2)
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