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The Wavefunction Collapse Algorithm explained very clearly
2018年12月17日 · The Wavefunction Collapse Algorithm teaches your computer how to riff. The algorithm takes in an archetypical input, and produces procedurally-generated outputs that look like it. It is most commonly used to create images, but is also capable of building towns, skateparks, and terrible poetry.
mxgmn/WaveFunctionCollapse - GitHub
WaveFunctionCollapse is a texture synthesis algorithm. Compared to the earlier texture synthesis algorithms, WFC guarantees that the output contains only those NxN patterns that are present in the input. This makes WFC perfect for level generation in games and pixel art, and less suited for large full-color textures.
The Wave Function Collapse Algorithm - Python Programming
2024年5月28日 · The Wave Function Collapse algorithm is a constraint-solving algorithm that generates patterns by propagating constraints and reducing possibilities, similar to how quantum wave functions collapse into definite states.
The fascinating Wave Function Collapse algorithm.
2022年10月17日 · What is a wave function and why does it collapse? Wave function collapse is a algorithm that can procedurally generate images, text, audio and almost anything that follows a pattern of a simple set of initial parameters and a set of rules.
Wave Function Collapse tips and tricks – BorisTheBrave.Com
2020年2月8日 · Specifically the Wave Function Collapse algorithm (WFC). I’ve even made my own open source library, and unity asset. WFC is a very flexible algorithm, particularly with the enhancements I’ve designed, but at the same time, I’ve found it’s quite hard to actually get it to produce practical levels useful for computer games. The key ...
Procedural Generation with Wave Function Collapse - gridbugs
2019年2月21日 · Wave Function Collapse is a procedural generation algorithm which produces images by arranging a collection of tiles according to rules about which tiles may be adjacent to each other tile, and relatively how frequently each tile should appear.
Wave Function Collapse Explained - BorisTheBrave.Com
2020年4月13日 · So, what is the Wave Function Collapse algorithm (WFC)? Well, it’s an algorithm developed by Maxim Gumin based on work by Paul Merrell for generating tile based images based off simple configuration or sample images.
Generating Worlds With Wave Function Collapse - PROCJAM
Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them.
Wave Function Collapse - Excalibur.js
2024年6月1日 · One of the most magical and interesting tools in the proc gen toolbox is Wave Function Collapse (WFC). In this article, we'll dive into the how/why of WFC, and how you can add this tool to your repertoire for game development.
Wave Function Collapse (WFC) is a greedy algorithm that introduces a new way to procedurally generate both 2D and 3D worlds. One of the big advantages of using WFC is the customizability available, because of the tile set input required and possibly additional constraints and options.
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