
Worg - Monsters - D&D Beyond
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished.
Worg | Forgotten Realms Wiki | Fandom
A worg was a type of magical beast that resembled a normal wolf but was larger, more intelligent, [1] [2] and had a fiendish countenance. [3] A worg resembled a typical wolf, though much larger and bearing an intelligent, wicked gleam in its eyes. [3] .
Worg - bg3.wiki
Worgs are a generic Monstrosity and non-playable race found throughout Act One of Baldur's Gate 3. Vicious yet intelligent, these wolf-like creatures are often enslaved and trained by goblins to become savage warbeasts, guard dogs, trackers [1], and hunting companions.
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Worg | D&D 5th Edition on Roll20 Compendium
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished.
Worg :: d20srd.org
A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. It weighs 300 pounds. More intelligent than their smaller cousins, worgs speak their own language. Some can also speak Common and Goblin.
Worg » Monsters - DnD 2024 - AideDD
Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts.
Worg - d20PFSRD
Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.
Worg - 5etools
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished.
worg - Search - D&D Beyond
must succeed on a DC 13 Strength saving throw or be knocked prone.A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across. Magic Resistance. The worg has Advantage on saving throws against spells and other magical effects.Multiattack.