
Collection of poses for XNALara - Tomb Raider Forums
Collection of poses for XNALara XNALara. arm right wrist: 1 2 14 0 0 0 arm right finger 1a: 14 0 8 0 0 0 arm right finger 1b: 0 -11 0 0 0 0 arm right finger 1c: 0 -33 0 0 0 0 arm right finger 2a: 11 0 80 0 0 -0.001 arm right finger 2b: 0 0 108 0 0 0 arm right finger 2c: 23 0 103 0 0 0 arm right finger 3a: 4 0 87 0 0 0 arm right finger 3b: -8 -2 105 0 0 0 arm right finger 3c: 7 0 99 0 0 0 arm ...
XNA Posing Studio XPS 11.8.8 -- Thumbnail Edition -- release 188
2019年4月1日 · The XPS developer: XPS has no bone limit per mesh. Random XPS user: when importing the model in max or blender, it is split into many pieces The XPS developer: XPS do not split a mesh into many pieces. the max exporter by mariokart64n do split meshes. Random XPS user: I export the model (from 3ds max) in .mesh.ascii format, that happens.
XNA Posing Studio 11.8.9 -- View Mode Edition -- release 189
2020年2月20日 · ::::: Models saved as xps.xps in this patch, that have not more than 4 "bone weights per vertex" are now saved in the XPS 2.x format and can be loaded in older XPS versions and in Blender 7.x or 3D Max. Only if the model has more than 4 weights per vertex, then the model must be be saved as XPS Format 3.x ( and required 11.8.9 or higher to ...
XNA Posing Studio XPS 11.8.8 -- Thumbnail Edition -- release 188
2019年6月17日 · - Before XPS 10.9.1, there was the DirextX 9c limit "Maximum 52 (59) bones per mesh". + Now, since XPS 10.9.1, you can use more than 32000 bones per mesh. It was a lot of work necessary to make possible what is impossible. I'm proud and satisfied with this solution. I never remove something.
XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
2015年2月14日 · XPS 11 -- Osiris Lara Edition -- release 177 This day is Lara's 47th birthday, and in honor of Lara's birthday, we're happy to release the 177th XNALara/XPS version with all 8 new Lara outfits from "Lara Croft and the Temple of Osiris"
XNALara -- Xna Posing Studio -- latest version - forumotion.com
2011年9月23日 · XPS 10.6.3-- release 148 - it is now possible to move/translate bones further than the three XYZ sliders would allow: you can now use the text boxes below the sliders to manually enter values beyond the default range of /-180. XPS 10.6.2-- release 147 - Export wavefront .obj files with bump maps XPS 10.6.1-- release 146
XNA Posing Studio XPS 11.8.8.3 Beta Test version -- View Mode …
2019年6月28日 · Once this link has expired, these features are either included in the new XPS version 11.8.9, or due to a lack of user interest (no test reports received) this features have been cancelled. If enough users have tested the new features and they have returned a test report, these changes will become part of the upcoming XPS version 11.8.9.---
quick question about XNA Lara file location configs and such
Alternatively, or if the above doesn't work, you can run xps and xnalara at the same time and then just save a model pose from one scene, load the model and pose in the other and finally copy over the position and recreate your original scene fairly quickly.
XNALara: Lara realtime posing program - Tomb Raider Forums
Recapitulative thread of user-made poses for XNALara And additional utilities (very technical and low-level, not meant for everyone): - Blender scripts for (boneless) .mesh.ascii import/export - .mesh.ascii <--> .mesh command-line conversion programs download the utilities (mediafire.com) And also: XNALara Manual written by LaraRules81: English ...
XNALara Mesh Modding Tutorials - Tomb Raider Forums
2010年1月10日 · This feature works as normal poses, therefore can be saved, reset and controlled with bone groups. - new .scene (version 1.19, old scenes still work) - Load Scene has a new option to replace models with others (The flag is ''Use different models'', when the scene was saved with this XPS version or higher you can replace models with different ...