
Re: 从零开始的红白机模拟 - [30] VRC6 咆哮 - 知乎
VRC6方波最大音量和2A03方波最大音量差不多; VRC6的三个声部似乎是线性变化的; 根据之前DAC中给出的 线性逼近 的公式: pulse_out = 0.00752 * (pulse1 + pulse2), 可知线性因子大概 …
VRC6 audio - NESdev Wiki
2018年11月20日 · At maximum volume, the pulse channels of the VRC6 are roughly equivalent to the pulse channels of the 2A03 (except inverted). The DAC of the VRC6, unlike the 2A03, …
Test ROMs and NSFs for NES and Famicom expansion audio.
Test ROMs and NSFs for NES and Famicom expansion audio. This collection is for testing various details of audio, and verifying emulator implementation. Pre-built ROMs can be found …
FC机中的VRC6芯片工作机制 - CSDN博客
VRC6 附加声音芯片用于 Konami 的 基于 VRC6(对应 Mapper24 和 Mapper26)的游戏(例如著名的《恶魔城 3 日文版》)中,目 的是增强声音效果,弥补 NES 自身 APU(2A03)芯片处 …
VRC6 Audio Mixing - nesdev.org
2014年12月29日 · At maximum volume, the pulse channels of the VRC6 are roughly equivalent to the pulse channels of the 2A03 (except inverted). The DAC of the VRC6, unlike the 2A03, …
VRC6 pinout - NESdev Wiki
2025年2月11日 · On 053329, an unknown input 2-4, 45-47: goes to a 6 bit DAC, and then mixed with system audio The DAC is a 6-bit R-2R SIP resistor array with an additional internal 2K …
Namcot 163/MMC5/Konami VRC6 Audio Level test program
2005年5月19日 · The VRC6 test ROMs (VRC6TEST for mapper 24, VRC6TESA for Mapper 26) then play fifteen volume levels of a single square wave, then fifteen volume levels of a single …
versatile microcontroller based soft synth design - nesdev.org
2011年4月4日 · Some idea brought up by several members in the CICOprocessor thread have led me to a mcu synth design which can be configured to mimic VRC6 audio. The focus of this …
denjhang/MAmidiMEmo: MAmidiMEmo - GitHub
MAmidiMEmo is a virtual chiptune sound MIDI module using a MAME sound engine. You can control various chips and make sound via MIDI I/F. So, you don't need to use dedicated …
【FC音源】轻飘飘的时间8-bit翻奏版(2a03+VRC6+VRC7+MMC5…
【FC音源】轻飘飘的时间8-bit翻奏版(2a03+VRC6+VRC7+MMC5+FDS)共计2条视频,包括:VirtuaNes播放(模拟器环境,附介绍)、Famitracker播放(母带文件直接录音,高音质, …
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