
RHQ Artificially Intelligent AI Mod | CivFanatics Forums
2025年2月11日 · If you have any previous version of the AI mod in your mods directory you MUST delete it. RHQ, Or Artificially Intelligent, they must be deleted. This is the only AI mod that can be in the mods folder. Delete any other folders before copying this folder into the mod directory. Hopefully we will have Steam Workshop soon and this will become easy ...
RHQ Artificially Intelligent AI Mod - Updates | CivFanatics Forums
2025年2月11日 · - Improved AI ability to clear aggressive independent people through new tactics - New Tactical setup has many changes, and improvements. - Many tweaks and improvements to operations Other: - Improved AI diplomacy preferences for war and first meet bias' - Improved AI Civ choices for obviously super strong combos (otherwise will be historical)
RHQ Artificially Intelligent AI Mod | CivFanatics Forums
2025年2月12日 · RHQ AI Enhancement Mod Changelog Core AI Improvements Expansion & Settling Significantly increased AI's desire to found new cities (200→550-1000 depending on era) Reduced minimum distance between cities for more compact settling patterns; Increased value of fresh water settlements (→50) Doubled desire to upgrade towns to cities
RHQ Artificially Intelligent AI Mod | Page 2 | CivFanatics Forums
2025年2月11日 · Usually I get bored once most of the work is done without things like the DLL access. So at some point I suspect this mod will move entirely to Roman Holiday, and then I will only be called in during difficult issues. I left the civ community for 8 years after I got bored with Civ 6, and Roman continued to mod and steward excellent AI.
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · Fixed the mod on Steam Deck, because Steam Deck is silly and likes lower case characters. Made an adjustment to operations which now allows the AI to perform more city attack operations. Adjusted Naval City Attacks in antiquity to get them to occur more often. -----INSTRUCTIONS If you have any previous version of the AI mod in your mods...
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · There's a great mod that makes the minimum city distance 4 tiles, and it seems to be playing nice with the AI changes. Still settling max, up to two over limit. They still respond quickly to their settling spots being taken and usually go settle nearby.
RHQ Artificially Intelligent AI Mod - Reviews - CivFanatics Forums
2025年3月17日 · Super awesome mod. Can't play this game without it anymore!! Anyway I have some questions. - Is there a way to change the Civ selection biases for the AI to be more historically accurate (like disable this part of the mod or …
AI+ - CivFanatics Forums
2016年11月1日 · This mod gives considerable improvements in how AI grows its civs, and how it manages moving large number of units into attack formations. it definitely speeds up how civs develop in early game, making immortal games feel almost like deity, however this mod is hampered by serious issues.
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · @notque -- you absolutely deserve a break from all of your hard work. It is very much appreciated, admired and welcomed. I know from personal experience sometimes walking away for a bit clears my head and allows me to retackle the problem fresh. And one other thought …
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
2025年2月11日 · The AI that go over the cap end up leading the game. I understand it looks wrong, especially with the way Civilization 7 tells you to play. I am only concerned about putting the AI in the best chances to succeed within the rules. All evidence I've seen from in game action is, going aggressively over the cap is better for the AI.