
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Feb 11, 2025 · The core focus is on making the AI better at fundamental game mechanics - expanding, defending, and executing military operations with appropriate forces. This will dramatically improve their performance in all game functions.
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Nov 13, 2005 · When I have "notque's Artificially Intelligent - AI Behavior Improvements" mod enabled my games do not load after hitting launch. The progress bar gets about 1/4 of the way through and just stays there. I tested this mod with no other mods running and same thing.
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Feb 14, 2025 · Addition of romanholiday is sweet. He made civ 6 single player playable. Played for couple hours today and mod definitely does a better job with cities. All ai players were either at and one was over cap.
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Feb 11, 2025 · Found this mod while surfing web, but realized it is not on Steam Workshop? I hope you will upload it there. Have not tried it yet, but sounds great. Will give it a try. I hope you keep it all under control and systematic. Some other …
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Mar 7, 2025 · RHQ Artificially Intelligent AI Mod RHQ v2.05 (by AndyNemmity and RomanHoliday)
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Feb 11, 2025 · This is how I manually merged AI 1.09 with "No-in-game-2k-icon" (NO2k) MOD. In terms of merging, I literally downloaded both mods (made backups of both from download) -- with the intent of AI 1.09 being the destination version.
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Feb 18, 2025 · I noticed that the forward settling is more profound with your mod active this patch as the vanilla Ai at the moment. I only played 1 round with your mod and 3 rounds vanilla Ai, but the forward settling is definitely more aggresive with your mod. Also, what happened in versions before: Enemies just don't attack and stand around idle, even though they could attack or …
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Feb 11, 2025 · Noticing a lot more de-syncs with the new version (1.08 vs 1.07) on LAN multiplayer. Others are commenting it is happening more frequently after we start meeting the other AI players. Disabling the mod (elimination) narrowed it down to this mod, and rolling back to v1.07 seems to have...
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Feb 11, 2025 · Cool mod man. What I have noticed though is the AI barely or never using air units. Or maybe I just was unlucky with the AI on that regard.
RHQ Artificially Intelligent AI Mod - CivFanatics Forums
Feb 11, 2025 · My 7th antiquity run with this mod, this one on v2.03 - the AI played very impressively. Deity, no memento, all standard, Fractal map (less land = more fun) As in all my previous games, two alliance blocks formed (3 grey/crimson/red vs. 2 green/blue ) and and it was a bloodbath for the entire second half of antiquity.