
GLQuake | Quake Wiki - Fandom
GLQuake is a source port of Quake that uses the OpenGL graphics library, and was released on January 22, 1997. It was officially made by Id Software, but is not supported by them. It was …
GLQuake - Official content - PCGamingWiki PCGW Community
2014年11月27日 · GLQuake is the official port of Quake to OpenGL, allowing for the game to be hardware accelerated. The installer included will install the port (or patch it if a older version is …
GLQuake - Quake Wiki
One of Quake's original developers created GLQuake, an engine which provides hardware-accelerated graphics using OpenGL APIs. GLQuake is the base for most modern ports of the …
id-Software/Quake: Quake GPL Source Release - GitHub
This is the complete source code for winquake, glquake, quakeworld, and glquakeworld. The projects have been tested with visual C++ 6.0, but masm is also required to build the assembly …
Differences between software rendered Quake and GLQuake
2013年12月11日 · Showing some differences between the original software rendered Quake (quake.exe, winquake.exe and derivates) and hardware-accelerated GLQuake (glquake.exe …
Glquake v0.94 - Doomworld /idgames database frontend
Glquake should change the screen resolution to 640*480*32k colors and run full screen by default. Glquake v0.94, Quake v1.07 release notes 3dfx owners -- read the 3dfx.txt file. On a …
Quake/WinQuake/docs/readme.glquake at master - GitHub
Running GLQuake --------------- There are three different ways to execute GLQuake: 1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled with 3DFX support (fxMesa.. () …
Quake GLQuake v0.97 :: DJ OldGames
2009年12月16日 · Quake has two fundamental modes of gameplay: single player and multiplayer. In single-player mode, players explore and navigate to the exit of each level, facing many …
重温经典:WinQuake、GLQuake、QuakeWorld及GLQuakeWorld …
2024年3月21日 · WinQuake、GLQuake、QuakeWorld及GLQuakeWorld是经典游戏Quake的完整源代码,由Id Software的John Carmack主导开发并开源。 这些项目不仅包含了Quake …
这是3d游戏引擎的鼻祖,也是后来的3d游戏的鼻祖_哔哩哔哩_bilibili
人们普遍认为这个游戏带来了独立3D显卡的革命,"GLQuake"是当时真正示范了3DFX公司"Voodoo"芯片组能力的第一个应用。 直到今天我们仍然能感觉到雷神之锤引擎带来的冲击。