
George Massenburg Labs
Discrete-transistor designs provide more headroom, less noise (i.e. more dynamic range), wider bandwidth, increased stability, resistance to high-frequency oscillation and the influence effects of out-of-band signals on audio. Another GML innovation, highly stable DC servos correct DC offsets to sub-millivolt levels throughout.
Audio - Game Maker
GameMaker has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can be used in your game using the audio functions shown below.
音频 - Game Maker
GameMaker 有一个完整的音频引擎,它是基于 *.ogg, *.mp3 和 *.wav 的声音格式。 这些类型的声音添加到 IDE ,然后可以使用下面显示的基本音频功能在你的游戏中使用。 对于比基本音效或播放单一音乐更复杂的东西,你可以参考高级音频功能,让你修改声音的播放方式。 还有一些更专业的功能,专门用于流媒体音频、定位音频--提供3D声音--和分组音频。 重要的是! 当在HTML5目标上使用音频时,你应该知道并不是所有的浏览器都支持网络音频,所以在运行时可能不会为你 …
audio_play_sound - Game Maker
Syntax: audio_play_sound (index, priority, loop, [gain], [offset], [pitch], [listener_mask]);
Model 8900 – George Massenburg Labs
Familiar features such as Stereo Link, Soft/Hard Knee, Ratio, Output Level, as well as the comprehensive 40-segment tricolor Gain/Loss metering have been carefully optimized for flexible, creative control over a wide dynamic range with a noticeable lack of audible artifacts.
About GML – George Massenburg Labs
GML 8200 Parametric Equalizer, released in 1982, quickly became the industry standard for all EQs. Since its establishment, GML has since produced many products which became the industry standard of high-end audio, including 8900 Dynamic Range Controller, 8300 Transformerless Microphone Pre-amplifier.
Audio - manual-static.gm-cn.top
GameMaker 拥有一个基于 *.ogg 、 *.mp3 和 *.wav 声音格式的完整音频引擎。 添加到 IDE 的这些类型的声音可以通过下面所示的音频函数在您的游戏中使用。 对于比基本音效或播放一首音乐更复杂的事情,您可以参考高级音频功能,它可以让您修改声音的播放方式。 还有一系列更专业的功能专用于流音频、定位音频 (提供 3D 声音)、分组音频、同步音频和音频效果。 重要信息 在 HTML5 目标上使用音频时,您应该注意并非所有浏览器都支持网络音频,因此在运行时可能不会为您 …
GML Audio System (Saudio) by Fern Nigro - Itch.io
Easily create audio groups (not the built-in ones Game Maker provides) that can independently have their volume adjusted Play 3D sounds simply by defining an x, y, and z position
GML - audio_play_sound_at vs. Emitters | GameMaker Community
2017年11月14日 · Been setting up some (very) basic positional audio within a 2d environment - indicating which side and how far away an enemy is from the player, and a couple of static objects which produce a sound that fades out as you move away.
Audio Emitters - Game Maker
Audio emitters are provided to increase the flexibility of the GameMaker audio engine, and they permit you to add real time effects to your audio assets, like pitch and Doppler variations, as well as the ability to position your sounds within the 3D …