
IOR / Index of Refraction List - Pixel and Poly
Index of Refraction IOR values - For use with 3d modeling / rendering and animation applications
数百种常见材质的折射率值(IOR - Index of Refraction)备忘查询表
在过去的几年里,大佬一直在收集能找到的,用于 3d 渲染应用程序的 IOR (折射率)值,许多 3d 应用程序支持输入实际 IOR 值,以便在渲染 3d 模型时获得更精确的效果。 如果您知道要了解 …
IOR List for PBR Materials - Blendersauce
2017年11月3日 · To create realistic PBR Materials for use in 3D Applications you will need the right Fresnel or IOR Factor in order to achieve a more accurate representation of a surface …
Physically Based - The PBR values database
2025年1月4日 · Snow: 0.850 0.850 0.850: 1.310-Soap Bubble. The colors of a soap bubble are the result of an interaction between the light reflected from the front and back surfaces of the …
只需五步就可以在maya中创建真实的雪材质Arnold - 哔哩哔哩
coat IOR = 1.3 这里使用了高频率的noise置换,调整了范围,以更好的mask在arnold shader上的coat层,所以只有最高的峰值接收额外的次级高光层。 置换的材质是设置只添加轻微数量的表 …
Maya | Snow材质效果 - 知乎 - 知乎专栏
2023年3月10日 · 本文将在Maya中实现一个Snow材质效果的制作方法。 创建一个aistandsurface材质。 加入两盏 平行光,并渲染。 连接一个displacementShader。 连接一 …
Vray Snow Material | Nick Bounds
Vray FastSSS2 (subsurface scattering) is a material that can give you the ability to control how much light passes through an object; whether that's Skin, Juice, Water or in this case Snow. …
Snow PBR Texture - cgaxis.com
Snow PBR Texture with maps: basecolor/diffuse, glossiness, height (TIFF), IOR, metallic, normal (DirectX), normal (OpenGL), reflection, roughness and specular. Resolution: 8192x8192px …
Physically Based: a Database of PBR Values for Real-World …
2022年8月9日 · Physically Based shows RGB color and shading values, like metalness, Index of Refraction (IOR), and density. You can also see the sources of the material information and …
IOR / Index of Refraction List For Common Materials [For Use In …
2022年9月5日 · What Is IOR (Index of Refraction)? IOR, in short, is a number that tells you how much and what direction light bends when going through a medium (E.g. glass). For most …