
Games that use MMC5 - nesdev.org
2005年7月27日 · CV3 doesn't make much use of the extended graphics modes of the MMC5, just the bankswitching (if that). Also, being a 72 pin game, it can't use the extra audio channels.
Castlevania III MMC3 hack - nesdev.org
2012年12月1日 · Apparently you can't even get in gameplay with this hack. I think it should be hard to go with MMC5 -> MMC3, especially because of PRG bankswitching which is 8k, 8k, …
MMC5 roms? - nesdev.org
2005年2月14日 · I'm not sure what games use MMC5. - CV3 uses the 12k-at-once CHR setup (when 8x16 sprites are on) - Just Breed uses ExRAM for extended attribute tables and sound
终于可以还CV3美版一个清白了 - 百度贴吧
除了日版bgm音质远赛过美版外(konami自产的vrc6芯片优于任天堂mmc5), 还有就是难度差异,日版比美版“厚道”得多——主角更强,敌人更弱,十字架更多;
MMC5 - NESdev Wiki
2025年2月18日 · The Nintendo MMC5 is a mapper ASIC used in Nintendo's ExROM Game Pak boards. All MMC5 boards are assigned to mapper 5. Example games: Castlevania 3; Just …
MMC5, at last at etabeta's playground - EMULAB
2014年2月8日 · I have written many times in the past that the culprit was our emulation of the NES video chip, too limited to handle all MMC-5 features, and that a full PPU rewrite was …
恶魔城3双版原声混合集(MMC5+VRC6) - 哔哩哔哩
https://www.youtube.com/watch?v=UwIQ3nBZ4Dw 国外音乐达人制作的CV3两版音色混合调教,给你Double Fly般的享受!
Re: 从零开始的红白机模拟 - [33] MMC5 低语 - 知乎
总的来说mmc5是一款非常强大的mmc, 导致模拟器大幅度地进行调整, 甚至在渲染层打洞来支持mmc5特性. 由于精力原因目前还没有完全模拟: Split模式与'黑科技'模式没有实现, 打上'TODO' …
MMC5 (Mapper 5) 操作(NES红白机) - CSDN博客
MMC5 通过首先从 $2xxx 范围内的同一命名表地址查找三个连续的 PPU 读取来检测扫描线。 一旦看到这一点,无论地址如何,下一个 PPU 读取都是检测到扫描线的点。
Question on NES VC Injection - GBAtemp.net
2024年11月4日 · On a general note of thumb, if Castlevania III was like any other VC title, i'd hold the game code in a iNES format file in 1.app, and be set up to run the code as MMC5. From …