
Metal Overview - Apple Developer
Metal powers hardware-accelerated graphics on Apple platforms by providing a low-overhead API, rich shading language, tight integration between graphics and compute, and an unparalleled suite of GPU profiling and debugging tools.
Metal | Apple Developer Documentation
The Metal framework gives your app direct access to a device’s graphics processing unit (GPU). With Metal, apps can leverage a GPU to quickly render complex scenes and run computational tasks in parallel.
Discover Metal 3 - WWDC22 - Videos - Apple Developer
Harness the full potential of Apple silicon in your app with Metal 3. We'll introduce you to the latest features, improvements, and tooling. We'll also explore how you can use advanced features and compiler tools to load resources faster, compile shader binaries at build time, process complex geometry with mesh shaders, render high-resolution ...
Metal Developer Tools - Apple Developer
Create, debug, and profile your Metal apps with a powerful and extensive set of tools, including the Metal debugger in Xcode and Metal system trace in Instruments.
Metal Sample Code - Apple Developer
This sample shows how to create a custom Metal view by interacting directly with CoreAnimation to obtain drawable textures, control rendering on the main thread or secondary thread, and execute rendering in a loop in-sync with the display or in response to a system event.
Accelerated PyTorch training on Mac - Metal - Apple Developer
PyTorch uses the new Metal Performance Shaders (MPS) backend for GPU training acceleration. This MPS backend extends the PyTorch framework, providing scripts and capabilities to set up and run operations on Mac.
Metal | Apple Developer Forums
I'm seeking a practical, cloud-free approach on Apple Hardware only that allows me to train models in PyTorch (keeping control over the training process) while ensuring that they can be deployed efficiently using Core ML on Apple hardware.
Performing Calculations on a GPU - Apple Developer
In this sample, you’ll learn essential tasks that are used in all Metal apps. You’ll see how to convert a simple function written in C to Metal Shading Language (MSL) so that it can be run on a GPU.
Working with Metal: Overview - WWDC14 - Apple Developer
With the Metal run-time APIs, you can actually load a Metal library, and then you can finalize the compilation into this device's machine-specific code. We also include an awesome standard library of very commonly-used and incredibly performant graphics and compute functions.
Metal Sample Code Library | Apple Developer Documentation
Browse the topics below to find samples relevant to a concept you want to learn more about, starting with the basic computation and render workflows. The samples in the lighting and multiple technique sections demonstrate how to take advantage of the …