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MGSV UTH-66 Blackfoot v1.1 for Daz3D [Freebie] - DeviantArt
2024年6月27日 · The UTH-66 Blackfoot helicopter from Metal Gear Solid V: The Phantom Pain. Includes rigged and movable rotors, doors, landing gear and miniguns (including a deployment slider) included unused openable door gunner hatches.
合金装备5_幻痛_3DM论坛_合金装备5_幻痛下载_合金装备5_幻痛攻 …
4 天之前 · 预览 《合金装备5:幻痛(MGSV: The Phantom Pain)》免安装未加密 Codex 版(网盘下载)【最新版 V1.15,2019年6月28 日 ...
MGSV UTH-66 Blackfoot v1.0 for Daz3D [Freebie] - DeviantArt
2024年6月27日 · The UTH-66 Blackfoot helicopter from Metal Gear Solid V: The Phantom Pain. Includes rigged and movable rotors, doors, landing gear and miniguns (including a deployment slider) included unused openable door gunner hatches.
MGSV HP-48 Krokodil v1.1 for Daz3D [FREEBIE] - DeviantArt
2024年6月23日 · HP-48 Krokodil from Metal Gear Solid V: The Phantom Pain and Ground Zeroes, converted to Daz3D, rigged with animations and optional parts. Alternate textures included.
MGSV Mother Base成员技能整理攻略(完成) - 合金装备 - A9VG …
2009年12月11日 · 但只要把两个都带有Trouble Maker技能的人分到一个部门里就可以让他们只在乎彼此而不会伤到他人。 作为战斗班成员出击时,冲刺的速度加快。 P.S:这里需要说明一下还没拿到一些特殊技能成员的时候就已经可以开发相关的武器,比如没拿到催眠瓦斯技术的成员就能开发催眠瓦斯地雷,这是因为你最高级的催眠瓦斯地雷只有在有这个成员存在你相应的组的时候才能开发。 在所有能力都不缺少的时候我会把表格文件作为附件放在下面。 已经有所更新。 在楼 …
Quiet MGSV For Genesis 3 Female - Free Daz Content by intheflesh
Quiet MGSV for Genesis 3 Female by InTheFlesh Created referencing the XNALara model. Face morph only, no textures or accessories. Has some issues around the eyes, eyelashes and waterline. Install directory: My Library\data\DAZ 3D\Genesis …
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Quiet MGSV Morph for Genesis 3 Female - DAZ Studio - ShareCG
Quiet MGSV for Genesis 3 Female by InTheFlesh. Created referencing the XNALara model. Face morph only, no textures or accessories. Has some issues around … more »
Daz 3D - 3D Models and 3D Software | Daz 3D
Ready-made 3D models and kits for characters, environments & props. Quickly dress and alter your character shapes, textures & hair. Create 3D scenes fast & intuitively with our essential …
Quiet - Daz 3D Forums
Created some profile renders of the face, fed those through FaceGen to use as a base in Daz. Exported over to Maya and used a combo of manual tweaking and the sculpting toolset. She's far from perfect, mainly some issues with the eyelashes and the waterline, but only a quick weekend project so this is where I finish with her.